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Amadine – Vector graphics software for Mac

amadine.com

31–40 of 92 posts

Re: Amadine – Vector graphics software for Mac

#31
post #2

Although I don’t have much use for vector graphics software, it is _great_ to see people building new native mac apps which take advantage of the unique features of the platform instead of targeting a cross-platform lowest common denominator!

Given the poor state of Apples PC hardware, I would be weary of investing in the platform as a developer or user.

When pedants attack: Weary = Extremely tired, exhausted. Wary = Fearful or nervous about, having trepidation.

Example: I am weary from investing so much time and effort in Apple's platform. Being so deeply invested, I am wary of further investments until I can diversify.

This is confusing as hell because "wear" sounds the same as "ware" and weary is a real word and will not upset your spellchecker. Of course "weary" sounds different than "wear", with the first sylable rhyming with ear. Thanks English.

Anyhow, misuse of words like this reduces the impact of your communication. I hope this explanation can help you be a bit more effective in expressing yourself.

Re: Amadine – Vector graphics software for Mac

#32
post #30
post #24

Earlier quoted context omitted.

The entire UI is OS-specific. If this was a matter of #ifdefs, we wouldn't have 50 page weekly discussions on the merits of various cross-platform technologies.

Ive been surprised because in codebases I have worked on, you usually have an abstract rendering api at the bottom with multiple implementations for each platform. Ive been curious why you couldnt abstract out things like window creation, layout, rendering and implement the abstract api for multiple platforms.

Lazy development with race to the bottom.

Your example is how I used to develop portable native software as well.

Re: Amadine – Vector graphics software for Mac

#33
post #30
post #24

Earlier quoted context omitted.

The entire UI is OS-specific. If this was a matter of #ifdefs, we wouldn't have 50 page weekly discussions on the merits of various cross-platform technologies.

Ive been surprised because in codebases I have worked on, you usually have an abstract rendering api at the bottom with multiple implementations for each platform. Ive been curious why you couldnt abstract out things like window creation, layout, rendering and implement the abstract api for multiple platforms.

Sure, and we can abstract away a mother's touch with some special "cross-person" gloves that anyone can wear to pat the baby. The little end user can hardly tell the difference!

Re: Amadine – Vector graphics software for Mac

#34
post #11
post #2

Although I don’t have much use for vector graphics software, it is _great_ to see people building new native mac apps which take advantage of the unique features of the platform instead of targeting a cross-platform lowest common denominator!

Yes, there's so many great Mac/Apple only applications that beat the pants off of any cross-platform apps, especially stuff built with Electron. I use some great apps on a daily basis that are Mac or Apple ecosystem only. Acorn - Image editor OmniGraffle - Diagramming OmniFocus - Todo list for GTD Sketch - UI prototyping Plus Apple's productivity software, Pages, Keynote, and Numbers. I honestly don't know how people…

OmniOutliner is another great example that I have been using for decades.

Safari is another overlooked example: the fluency of moving between Mac, iPad and phone with a shared history, tab handoff etc is fantastic.

Re: Amadine – Vector graphics software for Mac

#35
post #34
post #11

Earlier quoted context omitted.

Yes, there's so many great Mac/Apple only applications that beat the pants off of any cross-platform apps, especially stuff built with Electron. I use some great apps on a daily basis that are Mac or Apple ecosystem only. Acorn - Image editor OmniGraffle - Diagramming OmniFocus - Todo list for GTD Sketch - UI prototyping Plus Apple's productivity software, Pages, Keynote, and Numbers. I honestly don't know how people…

OmniOutliner is another great example that I have been using for decades. Safari is another overlooked example: the fluency of moving between Mac, iPad and phone with a shared history, tab handoff etc is fantastic.

You really can tell when you use their software that Omni has been in the Cocoa business since NeXT. OmniWeb used to ship with the OS, and IIRC OmniPDF did too.

Re: Amadine – Vector graphics software for Mac

#37
post #34

Earlier quoted context omitted.

OmniOutliner is another great example that I have been using for decades. Safari is another overlooked example: the fluency of moving between Mac, iPad and phone with a shared history, tab handoff etc is fantastic.

You really can tell when you use their software that Omni has been in the Cocoa business since NeXT. OmniWeb used to ship with the OS, and IIRC OmniPDF did too.

I still love how OmniWeb can do vertical tabs. I wish Safari had an option for it.

Re: Amadine – Vector graphics software for Mac

#38
post #14

Earlier quoted context omitted.

I'm curious as to what features are unique to the platform?

Metal, Core Image, Autosave, QuickLook, and supports the Touch Bar

Mac user here. Of that list, the only one I don't consider superfluous or an outright bug is Quicklook.

Re: Amadine – Vector graphics software for Mac

#39

Anyone know if there are differences between the App Store version and the standalone purchase? I like to buy from the App Store when it's available, but sometimes apps have to gimp certain features to deal with sandboxing, etc.

Usually if there's a difference the site will list it. I can't think of any sandboxing limitations off the top of my head that would affect a vector graphics program.
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