Earlier quoted context omitted.
Sure, competition is good. But it doesn't mean it should come with lock-in problems. MS learned not to mess things up on the Web (remember ActiveX and Silverlight?). But when it comes to gaming, they are still as nasty as in the '90s. And Sony is even worse in this regard. I agree about Stadia in general. I wouldn't want it to become too dominant, especially since it's like DRM on steroids - you can't back up anythin…
I suppose if Google starts kicking their butts in cloud gaming, they might loosen their stances on lock-in technologies in an effort to attract developers.
Sony and Microsoft set rivalry aside for cloud gaming alliance
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Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#32Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#33Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#34Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
The graphics API isn't that big a deal anymore. It's often a pretty small part of the engine codebase. Many games, especially those built on the popular engines like Unity, support both DirectX and Vulkan (and Sony's API too).
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#35Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
How is that Google streaming gaming thing not Google being "lock-in jerks" then?
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#36Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
The graphics API isn't that big a deal anymore. It's often a pretty small part of the engine codebase. Many games, especially those built on the popular engines like Unity, support both DirectX and Vulkan (and Sony's API too).
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#37Earlier quoted context omitted.
Stadia has overcome the speed of light, so yes it's a viable product now and needs a response. /s
There might be cases where Stadia will be too high-latency for some games/gamers, but I would wager it will make huge inroads in the untapped market of people who want to play games but can't or won't invest in gaming hardware.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#38I wish I was kidding, but it's right there in the press release minimaxir linked[0]
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#39Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
How is that Google streaming gaming thing not Google being "lock-in jerks" then?
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#40Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
And with their GPU's going into datacenters and a move away from CUDA lock-in to OpenCL (example: https://www.openwall.com/lists/announce/2019/05/14/1 ), they're in a great position to increase market share of GPU accelerated tasks like AI and deep learning.