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Simulating gunfire in naval wargames (2016)

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Re: Simulating gunfire in naval wargames (2016)

#31

Earlier quoted context omitted.

CMANO is great if you can get past the spartan graphics and UI (and to be honest the target market for such games probably doesn't care much about the presentation as long as the gameplay is solid). There's something uniquely satisfying about watching military engagements play out as you direct the units.

Don't forget the rather high price for a "video game". I do find it interesting that the group behind it distributes the database of unit information that backs the actual game for "free" (it's just available, with AFAIU, no hoops to jump through)

$80 is pretty nuts and I don't think I would buy it for that much. I got in on sale for I think $25.

Re: Simulating gunfire in naval wargames (2016)

#32

Earlier quoted context omitted.

I recall Harpoon was the game that began Tom Clancy’s writing inspiration.

I’m not sure it began his inspiration, but Red Storm Rising certainly came from it and had Larry Bond acknowledged as a co-author in the preface.

http://www.escapistmagazine.com/articles/view/video-games/co...

Yeah, I guess it was more a reference-source for him. Foggy memory I have.

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