Sometimes I play retro games, and I feel like nostalgia makes us excuse what is plain bad design. I have that feeling every time I play an old JRPG. Many of them feel slow, clunky, with painful mechanics... as opposed to current games, which had the experience from decades to get refined. The argument in favour of this is that the bad and boring parts make the good bits even better, in a sort of stoic way, they feel…
I got over it with newer games, and nowadays my Switch gets a lot of use.
Another thing that I realized, maybe related through my acceptance of not liking JRPGs very much anymore, was that I also actually just don't enjoy NES era games. I think I did at the time, but nowadays they are just too simple in structure, and too "arcade-y" in gameplay. Even allowing for the fact that I'm probably getting too old to be any good at that kind of "twitchy" games, I'm pretty sure that even if I was any good, the payout would still be disappointing. I think it's around the SNES-era that games get potentially interesting for me.
There are some exceptions like Link's Awakening on the Game Boy, but that always felt much more like an SNES-era game, and in fact it came out a year after SNES's A Link to the Past, and shares the almost same gameplay. I'm looking forward to the Switch remake coming out this year.