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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#31
post #26

How many years until its canceled and our game libraries erased from all existence?

"Hey, I started this new workout routine". "LOL, how many weeks until you fail"?

"Brah, you started a new workout routine nearly every other month and haven't stuck with it. What makes this time different?"

Re: Google unveils Stadia cloud gaming service

#32
post #25
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

Problem is Google will never have high quality content from big publisher, it directly compete with their revenue so I'm not sure how they're going to get game on this platform.

You don't consider Doom and Assassin's Creed high quality content?

Re: Google unveils Stadia cloud gaming service

#33
post #8

Earlier quoted context omitted.

..and I'd bet competitive gaming is out (need for low latency).

I wouldn't be so sure. Competitive games already need to compensate for latency in the network. This system technically won't have any "additional" latency, it will just move where it happens. The amount of time between you hitting a button and a server somewhere registering the command and sending it to other players should be roughly the same (or close enough not to matter all that much for the vast majority). Sure…

Latency hiding in "traditional" multiplayer games basically works by doing computations for other players locally (even if it's as simple as dead reckoning and extrapolating a few milliseconds into the 'future'), and only apply corrections when this diverges too much from the server because of network hick-ups. Unless Google invented some new magic, that's not possible with a video stream (but hmm, who knows, maybe they have invented their own 'game-streaming video codec' with additional information for some sort of 2D-dead-reckoning for regions of the video frame... but my guess is they simply don't care about latency).

Re: Google unveils Stadia cloud gaming service

#34
post #11

The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house.

I want this to work.

Re: Google unveils Stadia cloud gaming service

#35

Earlier quoted context omitted.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

Yeah, this is my opinion, too, almost right on the nose. Especially the part about only supporting a product for a few years. I also don't like the idea of games-as-a-service in the sense that I only own a license to the game for as long as I pay a monthly fee. I'm okay with licensing content within the game (i.e. DLC), but I shy away from subscription games services like Xbox Games Pass or EA's Origin subscription.…

Have they even said anything about the business model? I'm a few minutes behind on the stream, but I don't recall any mention of licenses or subscriptions. The only "practical" example of launching they game they showed was... out of a button on a YouTube video.

EDIT: A "Stadia store" was briefly mentioned shortly after my comment, it looked like it was tied into Google Play.

Re: Google unveils Stadia cloud gaming service

#36

This is not a first service that tries to do that. And as before it all ends up with how close the gamer is to the server node, how stable user connection and whether connection is metered or not. I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.

If all the players are in this service, it means lag is much easier to deal with for developers, since its only input lag. All the players actual compute/rendering would be on a very low latency network.

you no longer have to deal with all the other networking problems between the client software, and server software.

Re: Google unveils Stadia cloud gaming service

#37

Earlier quoted context omitted.

So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…

I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.

Sounds like you want a Steam Link.

Re: Google unveils Stadia cloud gaming service

#38
post #19

Can I buy just the controller? Sure does seem the PS4 controller is about the best out there for most gaming, and I've been hesitant to buy anything else. This controller seems just as well made.

Have you tried the Xbox One controller? Hands-down the most comfortable and most well-engineered controller I've ever used.

Re: Google unveils Stadia cloud gaming service

#39
Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content.

Indie shops would probably struggle even more under this model.

The cost per user will vary drastically by the amount they play and how computationally demanding it is. I just don’t see it being feasible without personalized cost. Looking forward to paying minimum cost for minimum graphics too.

Re: Google unveils Stadia cloud gaming service

#40
post #31
post #26

Earlier quoted context omitted.

"Hey, I started this new workout routine". "LOL, how many weeks until you fail"?

"Brah, you started a new workout routine nearly every other month and haven't stuck with it. What makes this time different?"

"Brah, I started, finished and WON many fitness competitions over 20 years. Doesn't matter if I try and fail. I will get better."
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