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Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

iconoclast.org

31–40 of 46 posts

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#31
post #25

I was too young for the MUD heyday, but I’ve thoroughly enjoyed the community-led rebirth of EverQuest, an early 3D MMO that was heavily MUD-inspired. There’s a free server run by an independent team which seeks to replicate the experience of the game as it existed in 1999. It’s become quite popular, with a regular player count of 1000+: https://www.project1999.com

Brad McQuaid who was the lead designer of EverQuest is at it again with a new MMO called Pantheon. Is development a strictly crowdfunded because he refuses to take on an investor probably based on his experience dealing with Sony.

Personally I don't have the time, energy or interest to play an MMO with the kind of time sinks that Everquest had and that Pantheon plans to repeat. But if it's an itch you want to scratch then look for that game.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#32
post #25

I was too young for the MUD heyday, but I’ve thoroughly enjoyed the community-led rebirth of EverQuest, an early 3D MMO that was heavily MUD-inspired. There’s a free server run by an independent team which seeks to replicate the experience of the game as it existed in 1999. It’s become quite popular, with a regular player count of 1000+: https://www.project1999.com

The webpage says it has the Velious expansion and a level cap of 60, so more like 2001.

In 1999, there were no expansions and the level cap was 50.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#34
I basically learned to program for Wheel of Time-based MUDs... first on The True Source, then on The Weave, and then on As the Wheel Weaves.

It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas. As the Wheel Weaves is apparently not running anymore, but a few years ago I found a split of a split that still has an in-game game that I wrote that people still apparently play and enjoy. It's really gratifying.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#35
I used to play sdfMUD and was introduced to the rolling stones by reading the book in the chapel of Swanbrook left by an author who identified herself as Snowbird. I'll always remember it and always be grateful. The line was "Lose your dreams and you will lose your mind" and was apparently committed to that environment when I was single digits in age.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#36
post #7

The MUD I used to play ( http://realmsofchaos.com/ ) is still going thanks to an intrepid admin who has kept it online since 1994. It is unfortunately desolate now but it is nice to see a piece of gaming history alive and well. I occasionally log on to wander through some of my favorite areas. I have very fond memories of RoC as it's where I learned to program and had my first taste of algorithm development.

In the rules

> 3) Personal grudges

> This is not real-life, and most people do not want it to be. Meaning: Do not carry RL personal grudges into the game.

Loved that. Should be put at the entrance of all social media platforms.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#37

I basically learned to program for Wheel of Time-based MUDs... first on The True Source, then on The Weave, and then on As the Wheel Weaves. It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas. As the Wheel Weaves is apparently not running anymore, but a few years ago I found a split of a split that still has an…

> It was amazing how much drama existed behind the scenes and how there would be a family tree of staff/codebases stemming from that drama and stolen code/areas.

It sounds like this stuff lives on in the likes of Space Station 13. IIRC at one point one team stole the compiled server code of of one of the other team's versions, decompiled it, and worked on it from there. One of the most popular versions has a client that forces users to watch an ad before playing and people are constantly trying to reverse engineer the API and build a replacement client. Some people have even made decently impressive attempts at making a 3d version of the game.

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#39
post #36
post #7

The MUD I used to play ( http://realmsofchaos.com/ ) is still going thanks to an intrepid admin who has kept it online since 1994. It is unfortunately desolate now but it is nice to see a piece of gaming history alive and well. I occasionally log on to wander through some of my favorite areas. I have very fond memories of RoC as it's where I learned to program and had my first taste of algorithm development.

In the rules > 3) Personal grudges > This is not real-life, and most people do not want it to be. Meaning: Do not carry RL personal grudges into the game. Loved that. Should be put at the entrance of all social media platforms.

> Should be put at the entrance of all social media platforms.

This might be not necessarily true - when one uses social media account with his personal, official name, contains content that prove it's identity then it is quite safe to assume that this social media account is just digital representation of this particular real life person. So in this case if someone has personal grudge against this person then why it shouldn't be propagated to online presence?

Re: Iconoclast: a Gothic/Cyberpunk MUD RPG, Online Since 1996

#40

I've been playing MUME, MultiUsers in Middle Earth https://mume.org:4143/ off and on since it came up in late 1991. It's like playing PvE and PvP inside of Tolkien's books. The quality of the text in the rooms and zones is extremely and consistently high, and the world is enormous. As of right now, here's the world map: https://pastebin.com/L8Yn8EhD The two G's on the left are the Grey Havens. The R is Rivendell, the…

MUME was the MUD I played the most. On the plus side, I absolutely loved the world size, complexity and quality. On the negative side, the gameplay balance was horrible. And, since I was playing from South America, my ping didn't help either.

I tried some other MUDs later, but most of them have smaller worlds, not so intricate or well-described. I just couldn't get that same magic of exploring that I did from MUME.

I still visit ElvenRunes once or twice a year, to see how you guys are doing ;)

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