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Why do business people love cross-platform so much?

pickaframework.com

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Re: Why do business people love cross-platform so much?

#31
post #28
post #23

Earlier quoted context omitted.

Yeah, me feel the same. How do people game HN?

> Yeah, me feel the same. How do people game HN? Sounds like a bot wrote that

Why do you say that? I’m a real human with feelings, that just got hurt (a bit)

Re: Why do business people love cross-platform so much?

#32

Earlier quoted context omitted.

Well, it's not the software side that's difficult. Generally, it's the user interaction story that's troublesome. In terms of games, it generally a question of console, mobile, and PC/Mac. In that sense, the size of screen, the controller and/or gamepad versus keyboard/mouse versus touch input. Each will give players different advantages than players on other platforms. It's a bit more difficult to do cross-platform…

> as well as the overhead (but almost certainly the latency) of any cross-platform compiler/library/framework that kills things You say that, but plenty of games, including twitch shooters, have been successful using Unity and Unreal, both of which support a pretty large number of platforms.

Sure, but those are both engines - not general purpose frameworks and/or libraries. They're specifically designed for games and game-like programs. Granted, I didn't really make that distinction, so your point stands. However, even if they do solve the latency issue (usually), game balance for cross-platform use is still very much an open game-specific problem.
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