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Did Google Cripple Edge’s YouTube Performance?

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Re: Did Google Cripple Edge’s YouTube Performance?

#31
post #27

Earlier quoted context omitted.

If my organization is called out, and the citation given is my specific work, I would consider that someone called me on my work, even if they hadn't named me. Sorry if I wasn't clear.

He doesn't work for Google, nor did he implement the YouTube feature the intern called out. He implemented something similar in his own project. This was clear in the article.

That could be the case! But was it clear in the article? I just reread it and the author doesn't indicate where he works at all. He does, however, quote himself saying: "[...] I’m pretty sure I’ve written that exact code?"

Not 'related' or 'similar' code, mind you. Maybe that's where I assumed he was part of the team.

If you're right and he doesn't work for the company the piece becomes pure speculation.

Re: Did Google Cripple Edge’s YouTube Performance?

#32
For me, Edge is the only browser that behaves properly when a Youtube video is playing but is not in focus with hardware acceleration on (the exact scenario is I have a game on my main monitor with a Youtube video playing on my other monitor). Both Chrome and Firefox stop loading the video and show the spinning buffering symbol after a few minutes. All three browsers work fine with hardware acceleration off.

Re: Did Google Cripple Edge’s YouTube Performance?

#33
post #8
post #6

Earlier quoted context omitted.

YouTube started using Shadow DOM V0 (which is deprecated) some time ago, which is implemented only in Chrome/Chromium, as a result all other browsers render it slower.

Google also blocked Windows Phone from Google maps. https://arstechnica.com/gadgets/2013/01/google-maps-windows-...

Not to mention pulling the Windows Phone Youtube app that Microsoft wrote because it wasnt made with html5. Nevermind that the android or iphone app didnt support it either.

Re: Did Google Cripple Edge’s YouTube Performance?

#34
post #31

Earlier quoted context omitted.

He doesn't work for Google, nor did he implement the YouTube feature the intern called out. He implemented something similar in his own project. This was clear in the article.

That could be the case! But was it clear in the article? I just reread it and the author doesn't indicate where he works at all. He does, however, quote himself saying: "[...] I’m pretty sure I’ve written that exact code?" Not 'related' or 'similar' code, mind you. Maybe that's where I assumed he was part of the team. If you're right and he doesn't work for the company the piece becomes pure speculation.

> If you're right and he doesn't work for the company the piece becomes pure speculation.

He says as much himself: "Here’s what I suspect happened at google:"

Re: Did Google Cripple Edge’s YouTube Performance?

#36

Seems Youtube has gotten slower for me over the years... Playing an HD video Firefox 55 (w/classic, MP4) uses 30%, Chrome 70 uses 20%, but Videolan uses a mere 4%! It's puzzling why a modern browser uses far more CPU than a standalone app these days.

Did you compare the baseline browser usage to browser + video?

Re: Did Google Cripple Edge’s YouTube Performance?

#37
post #12

Wow, that's a rude standpoint to take. Of course a monopoly can implement technically better solutions more quickly but the author is completely disregarding the benefits of distributed power: That you as a consumer can decide what you need and what you will use and that you're not a big company's slave. Ignoring this is just short-sighted and an asshole move towards others, IMO. Oh and also, EdgeHTML might not have…

Author here. Diplomacy isn't my strong suit, and I don't care if you think me rude. I'm not saying consumers shouldn't have choice. That isn't at all what I'm saying. What I am saying is: Chrome didn't arrive at its market share by some corporate scheme to enforce usage by vertical tying. Chrome arrived at that market share by making a great piece of software that most consumers like and are happy with. And I take pa…

I know this is going to be an unpopular opinion on HN, but

I think this is a good case study of why some companies doesn't allow its employees to blog about their company or work without going through some sort of process.

Re: Did Google Cripple Edge’s YouTube Performance?

#38
I am most frustrated not with Edge going to Blink, Not the tone of the article, but Web Technology as a whole.

I remember when I was doing Web programming in pre IE6 era, it was insanely frustrating. Pulling your hairs out trying to make the simplest thing to work across browsers. I didn't hate IE6 for Active X or its Standard forcing practice ( It is actually both good and bad ), but M$ unwilling to improve IE when there are lots of low hanging fruit, while actively stopping other browser from gaining ground.

Nearly 20 years passed, it still looks like a bloody mess. Yes it was a lot better than IE5 / 6 era, CSS still sucks, ( just less ), Cross browser handling of Keypress and Video still a mess? And we have now arrived to a point where Chrome/ Blink becomes a living reference implementation to test out ideas before it is "standardise". Web Pages that only works well in Chrome? ( I am not even talking about Web Apps which somehow 90% of the case we don't need but we still made it )

Was this what we envisioned the web 20 years ago?

Re: Did Google Cripple Edge’s YouTube Performance?

#39
post #31

Earlier quoted context omitted.

He doesn't work for Google, nor did he implement the YouTube feature the intern called out. He implemented something similar in his own project. This was clear in the article.

That could be the case! But was it clear in the article? I just reread it and the author doesn't indicate where he works at all. He does, however, quote himself saying: "[...] I’m pretty sure I’ve written that exact code?" Not 'related' or 'similar' code, mind you. Maybe that's where I assumed he was part of the team. If you're right and he doesn't work for the company the piece becomes pure speculation.

Here's how an editor would quote that : "I’m pretty sure I’ve written that exact (same) code?" I'm sorry, but you have misunderstood the author. To me (and others) it's quite obvious that he doesn't work for Google, but has simply implemented a workaround for Edge that matches exactly what YouTube did, and (as you correctly surmised) speculated their reason for doing so. Edit : I have changed my mind a little! It's not beyond the realms of possibility that he works for Google. However, I suspect not.

Re: Did Google Cripple Edge’s YouTube Performance?

#40
post #8

Earlier quoted context omitted.

Google also blocked Windows Phone from Google maps. https://arstechnica.com/gadgets/2013/01/google-maps-windows-...

Not to mention pulling the Windows Phone Youtube app that Microsoft wrote because it wasnt made with html5. Nevermind that the android or iphone app didnt support it either.

They also are still blocking pretty much all browsers except Chrome from Google Hangouts.
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