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Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

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Re: Sandspiel – A falling sand game built in Rust and WebGL

#31
post #16

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

SimCity

Games like SimCity, Animal Crossing, and Minecraft are good examples where the experience of "playing" isn't necessarily about translating the game from an "initial" state to "end" or "win" one.

I think the parent comment makes a good point that if you do define games as the mentioned, this and a few other things certainly doesn't necessarily fit with the definition. Still, games are often a fill-in word for many interactive things that use a computer.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#34

I wasted hours on these types of games back in the flash era, people were constantly releasing new ones with more types of sand and various effects and combinations, its a shame that whole segment of internet history was deprecated along with flash, good times.

Well... castle crusher "became" angry birds... so we've got that going for us...

[deleted]

Re: Sandspiel – A falling sand game built in Rust and WebGL

#35

I wasted hours on these types of games back in the flash era, people were constantly releasing new ones with more types of sand and various effects and combinations, its a shame that whole segment of internet history was deprecated along with flash, good times.

Well... castle crusher "became" angry birds... so we've got that going for us...

I think you mean Crush the Castle :) https://en.wikipedia.org/wiki/Crush_the_Castle

Re: Sandspiel – A falling sand game built in Rust and WebGL

#38

Is it really a "game" if there's no goal or "win" condition? Or is it a "webtoy" or "simulation" (or... "sandbox". Think it's a sandbox).

It is unfortunate that you're downvoted. At one point, there was an article on HN discussing games, including what made a "game" a "game" — and one of the article's requirements was that there must exist some risk of losing. Otherwise, you're just messing around or following predefined steps towards an end, but there is no challenge. Not that that can't entertain , but plenty of things entertain that aren't games. (E…

There can be a challenge even without an explicit win condition or chance of losing. It is the challenge of discovery.
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