Repl.it Multiplayer
31–40 of 120 posts
Re: Repl.it Multiplayer
#32Re: Repl.it Multiplayer
#33Way to go, repl.it team! Hard to believe 7 months have already gone by since I was working with you on this prototype! I took a peek at some of the websocket messages, and I'm glad to see its come a long way since I last saw it :-D This launch seems to perfectly cover the vision of collaborative coding that the repl.it community has been clamoring for!
Re: Repl.it Multiplayer
#34Way to go, repl.it team! Hard to believe 7 months have already gone by since I was working with you on this prototype! I took a peek at some of the websocket messages, and I'm glad to see its come a long way since I last saw it :-D This launch seems to perfectly cover the vision of collaborative coding that the repl.it community has been clamoring for!
I hope you like it and I hope it's helpful to you and to the people you teach. Let us know if you have feedback or ideas, I would love to hear them.
Re: Repl.it Multiplayer
#35This is so good! Since codeshare turns too unstable and cloud9 it's a little cumbersome to use, having this alternative is amazing.
Re: Repl.it Multiplayer
#36This is super-cool tool for performing tech interviews. I've used a coderpad.io in the past (as interviewer) but they have way too high prices for the amount of interviews I've performed. So when I've run out of free pads I've switched to repl.it + screen sharing, but it's not the same as simultaneous editing. Really happy with it.
Awesome! Thanks for the feedback. We've been using it for interviews for more than a month and we've been really happy with it. It's worth noting that excellent folks at Coderpad have a lot of features that complements the editor too -- I've used it while at Facebook -- so we're not trying to compete with that.
Re: Repl.it Multiplayer
#37It's funny that I had just used it in class 2 days ago. It's such a great way to communicate and work on a project without actively disrupting a lecture that is actually unrelated to the code we were writing.