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How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

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Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#31
post #2

Lots of respect for Rockstar but... Add FL I alone on that I thought GTAV was at best soulless and at worst terrible. I almost stopped playing when Trevor became available. Whereas GTA4 was genuine satire (Republican space rangers anyone?) the sequel had poor characters and I honestly have never gone back to it since finishing the main storyline, the first time this was true in the series. Anyway RDR2 Looks amazing.…

I quite liked GTA4 but just couldn't get into 5, in part for the reasons you mention. RDR2 on the other hand comes close to giving me the enjoyment that RDR gave me (and surpasses it in some ways).

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#32
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

My main problem with the game was how willing it was to fail you on whatever your current objective was. For example, I passed a woman on the side of the road with a broken leg who needed help. Easy enough, I stopped and offered her a ride. She couldn't get on though because I had pelts on my horse. In the time it took me to walk back to my horse and drop the pelts, she'd yelled at me "Fine, I'll get home myself" and walked off, and wouldn't speak to me anymore. I've had similar experiences with several other side-encounters, and even main story missions where I had to replay 10 minutes of riding somewhere because I got off my horse midway to shoot a deer and failed out of the mission because of it.

Also, the controls are quite bad - it suffers from the "Rockstar Claw" just like all their other releases. Overall, I want to enjoy this game, and I love the characters and the immersiveness of the world they've crafted, but the game containing the world is hard to play.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#33
post #2

Lots of respect for Rockstar but... Add FL I alone on that I thought GTAV was at best soulless and at worst terrible. I almost stopped playing when Trevor became available. Whereas GTA4 was genuine satire (Republican space rangers anyone?) the sequel had poor characters and I honestly have never gone back to it since finishing the main storyline, the first time this was true in the series. Anyway RDR2 Looks amazing.…

I don't think the last one ever made it to PC, I assumed this one also would never get there.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#34
post #28

I’m sort of ambivalent about the game and it’s largely because I have two young kids at home and have maybe an hour at a time to play and the amount of what I would call ‘empty’ time in the game really stands out. There have been times where I’ve done all the work I need to do to get some unbroken alone time, spent 40 minutes playing and gotten absolute nothing accomplished which really sucks given that it might be t…

Request for service: Dad Game Reviews. Games that are fun to play and more engaging than the mindless idlers and puzzles that are out there today but support meaningful episodes of 30-40 minutes.

Site name idea: Dadgum Gaming

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#35

Earlier quoted context omitted.

That is a shocking statement. You are there to hear the tree falling in the forest. Are you saying that your reason of playing video games is to get acknowledgement from others? I find this shocking because it's incredibly in line with discussions and articles that claim that a large portion of younger men had been deprived by society from getting a sense of belonging and accomplishment and is now using video games a…

This is a unfortunate statement, as there are many reasons to game. I'm guessing you havent really spent much time gaming. For me, the most important part of gaming for me is sharing time with my far-flung-friends. We're not watching a tree fall, we're building a campfire together. Sharing GTA5's space with 7 friends is much better than a group video call with the same crowd, for example. Acknowledgment from others d…

You've merely reinforced his point.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#36
post #4

Earlier quoted context omitted.

Are you kidding me? My sister just about lost her boyfriend to that game.

The world is enormous and a huge simulation and really fun to explore. After you do that, you realize missions are repetitive (ride a horse here, we promise there won't be trouble, oops there's trouble, shoot everyone Orthur), the main story is frustratingly dumb (how many times will these morons I'm supposed to empathize with ride into a town, act smarter than everyone, and then get taken advantage of?). I absolutel…

The last open-world game that I played before RDR2 was Breath of the Wild, and I found the difference in philosophy very interesting.

Where RDR2 is filled to the brim with content, encounters, story and mechanics, it does become apparent after a while that it's all more or less hard-coded. And I felt that a lot of the actual gameplay stuff (UI, controls) suffered from too many of the problems that the previous games suffered from, and that it lacked a degree of innovation.

What made BotW special to me, was the way that the game provided you with a set of mechanics that could be mixed in all sorts of creative ways. While the world itself was less detailed than RDR2's, and the story a bit of a letdown, everything felt like a proper upgrade to the 'sandbox' type of game.

Of course, RDR2's sheer volume and beauty still makes it probably one of my favorite games of the year, but I found the contrast between the two quite interesting.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#37
post #13
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

I feel the Internet has quashed my enjoyment of single player games ... it’s like I gotta have a multiplayer competitive at all times , if a tree falls in the forest and no one hears , Meh who cares not fun haha

I don't feel that way about single player games, but I do find narrative based games less enjoyable than story-less games/story-poor games where the game play mechanisms are at the forefront: like Enter the Gungeon, the new XCOM, Prison Architect, Oxygen Not Included, KSP etc.

Games with stories and narratives feel like chores and are restrictive.

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#38
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

My main problem with the game was how willing it was to fail you on whatever your current objective was. For example, I passed a woman on the side of the road with a broken leg who needed help. Easy enough, I stopped and offered her a ride. She couldn't get on though because I had pelts on my horse. In the time it took me to walk back to my horse and drop the pelts, she'd yelled at me "Fine, I'll get home myself" and…

Why is it called 'Rockstar Claw'?

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#39
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

My main problem with the game was how willing it was to fail you on whatever your current objective was. For example, I passed a woman on the side of the road with a broken leg who needed help. Easy enough, I stopped and offered her a ride. She couldn't get on though because I had pelts on my horse. In the time it took me to walk back to my horse and drop the pelts, she'd yelled at me "Fine, I'll get home myself" and…

Rockstar have not innovated on their open world format

Re: How the West Was Digitized: The Making of Rockstar Games’ Red Dead Redemption 2

#40
post #11

I haven't played a big-budget game in years, but I decided to give RDR2 a try, specifically because reviewers described it as slow and boring. I think it's great, for the exact reason that other people think it's slow and boring. It's specifically designed to quash your tendency to speedrun or minmax: It requires you to simply come along for the ride. On the one hand, this is a bit annoying sometimes. On the other ha…

Check out no man's sky, since the Next update they've fixed all the missing stuff and it's brilliant, it's almost Zen gaming.
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