Earlier quoted context omitted.
I parse it as: This post includes a video of a teenager beating a tetris game which was released before the boy was born.
Well... football was also invented way before I was born... what a dumb title
Teenager beats Tetris game older than he is to become world champion [video]
31–40 of 69 posts
Re: Teenager beats Tetris game older than he is to become world champion [video]
#32This just in: Apparently every Chess and Go champion in the last millennia is younger than the game.
Re: Teenager beats Tetris game older than he is to become world champion [video]
#33Also, does anyone know of any good free software implementation of tetris? (no, don't suggest emacs :P)
Re: Teenager beats Tetris game older than he is to become world champion [video]
#34My childhood claim to fame with tetris was to get a negative score on the windows 3.1 version. It turned out the points were stored in a 16 bit integer and wrapped to negative values above 32767. For sure in that version the "hypertap" approach was superior to holding down the arrow keys. Even with the highest repeat key settings in windows you could get more moves per second by tapping.
Re: Teenager beats Tetris game older than he is to become world champion [video]
#35They keep taking the entire event down (~7 hours of competition) on the CTCW YouTube page, but luckily someone thought ahead and recorded the Semi-Finals. https://www.youtube.com/watch?v=qHMLwgE4ZG8 I've been following competitive Tetris for the past 2 years now. It slid into my YT feed and I've been hooked. I got to watch the stream live! Jonas is the man! He's won it multiple times and plays a beautiful game. I tho…
For years I’ve been clamoring for competitive heads up Tetris...and I knew there would be an audience for it. The crazy thing...what you link isn’t even the exciting 2 player mode. I’m not sure if it’s the nes or snes version but 2 player is more of a battle mode where your 2 lines, 3 lines and Tetris’ get included on your opponents side. The winner is last man standing (not score).
Re: Teenager beats Tetris game older than he is to become world champion [video]
#36My jaw fell to the floor when I saw them beat the game at near instant speed with invisible blocks. I just can't process how fast these guys play.
Really glad this community is getting more exposure and more young blood is joining the scene!
Re: Teenager beats Tetris game older than he is to become world champion [video]
#37That night while falling asleep, my mind was still playing tetris. I visualized the game vividly and could actually play it in my mind. Only later I learned this is actually called The Tetris Effect (https://en.wikipedia.org/wiki/Tetris_effect).
Re: Teenager beats Tetris game older than he is to become world champion [video]
#38Earlier quoted context omitted.
For years I’ve been clamoring for competitive heads up Tetris...and I knew there would be an audience for it. The crazy thing...what you link isn’t even the exciting 2 player mode. I’m not sure if it’s the nes or snes version but 2 player is more of a battle mode where your 2 lines, 3 lines and Tetris’ get included on your opponents side. The winner is last man standing (not score).
The modern Tetris games include these versus modes, but they don't really translate well to a truly competitive playing experience IMO. It basically boils down to pure mechanical skill (who can send damage to the opponent faster) without much nuance beyond that -- there are no mechanisms to out-plan your opponent to a victory. Luck plays a huge factor as well -- if you send a bunch of damage to your opponent, you mig…
1. Center 4-wide combos: While largely hated, this is not a "luck based" strategy. Its memorization of the various forms that a center-4wide well creates, to maximize the quadratic damage formula of modern SRS Tetris Games with respect to combos. Perform the longest combo, you deal a LOT of damage.
2. Perfect clear players: I've played vs people who can consistently get 2-perfect clears at the beginning, and often times can hit me with a 3rd. Perfect-clears do 10-rows of damage (against a typical Tetris field of 22 or so), so 2x Perfect clears in the opening is darn near lethal. Regardless, the "Perfect Clear" is the epitome of "planning ahead".
3. DT Cannon: Amemitaya loves his TSpin Double + TSpin Triple setup, and can even perfect-clear or side-4wide afterwards.
4. TKI: A technique to get a TSpin-double within 7-drops. Its the fastest way to damage the opponent, and can stuff a Perfect-clear opening (it takes 10-drops to create a perfect clear. It only takes 7-drops to TKI).
5. BT-Cannon: The reversed DT-Cannon is a TSpin Triple followed up by a TSpin Double. It has different properties and its own set of followers. Honestly, I don't understand this at all, but that's the cool part of SRS Tetris: there's lots of different strategies!
Some Youtube References for non-Tetris folk:
1: Wumbo does 4wide when he gets serious: https://www.youtube.com/watch?v=ieLTP0mIV0o
2. Wumbo also does Perfect Clears sometimes: https://www.youtube.com/watch?v=1YjTu0mByfg
3. Amemitaya usually does DT Cannon into various followups. I can't find any Amemitaya videos, but this guy on gets the concept: https://www.youtube.com/watch?v=bJVN0Wlv-Uo
4. TKI followed up by King Crimson: https://www.youtube.com/watch?v=UXraaMWK6PI . You can see the speed at which TKI is executed, which makes it good vs Perfect Clear players.
5. BT-Cannon->CSpin Perfect Clear loop: https://www.youtube.com/watch?v=umNTGq9p0qQ
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There are a LOT of different strategies in modern "fast" Tetris games. You play vs the same opponent a lot, like first-to-20 or so, to figure out which openings they like and try to switch your openings to best theirs.
Anyway, the main difference between "Modern Tetris" and "Classic Tetris" is that the RNG of modern Tetris is far more forgiving. "Classic Tetris" is a truly random piece, with a lookahead of 1.
"Modern SRS Tetris" is a bag-RNG (every 7-pieces are permuted, and then given to you in a random order), ensuring an even distribution of pieces. Furthermore, you have a lookahead of 5, so you can plan out your strategies far more reliably in Modern Tetris.
I personally prefer SRS Tetris. But I give credit to the classic-Tetris players. Due to the RNG being so much less forgiving in classic-Tetris, its an entirely different skillset and a different game. Furthermore, SRS Tetris is more forgiving with placement of pieces. SRS Tetris looks faster: but a lot of it is because its controls are easier.
Classic Tetris is kinda like watching a Street Fighter 2 player. Laypeople won't be able to tell how difficult some of those moves are. SRS Tetris is more like Dragonball FighterZ, with easier to do combos and automatic-tracking enabled. The combos are flashier and longer, but that's because they're way easier to do than SF2 combos.
Re: Teenager beats Tetris game older than he is to become world champion [video]
#39Earlier quoted context omitted.
The modern Tetris games include these versus modes, but they don't really translate well to a truly competitive playing experience IMO. It basically boils down to pure mechanical skill (who can send damage to the opponent faster) without much nuance beyond that -- there are no mechanisms to out-plan your opponent to a victory. Luck plays a huge factor as well -- if you send a bunch of damage to your opponent, you mig…
Wait... whaaa?? 1. Center 4-wide combos: While largely hated, this is not a "luck based" strategy. Its memorization of the various forms that a center-4wide well creates, to maximize the quadratic damage formula of modern SRS Tetris Games with respect to combos. Perform the longest combo, you deal a LOT of damage. 2. Perfect clear players: I've played vs people who can consistently get 2-perfect clears at the beginni…
I used to have Top 100 records on both Sprint (sub 50 seconds) and Ultra, and one day, confidently challenged a top-Classic player to a classic game and got crushed. So much respect to classic players.
Re: Teenager beats Tetris game older than he is to become world champion [video]
#40Earlier quoted context omitted.
Wait... whaaa?? 1. Center 4-wide combos: While largely hated, this is not a "luck based" strategy. Its memorization of the various forms that a center-4wide well creates, to maximize the quadratic damage formula of modern SRS Tetris Games with respect to combos. Perform the longest combo, you deal a LOT of damage. 2. Perfect clear players: I've played vs people who can consistently get 2-perfect clears at the beginni…
I consider them two different games and I've been a member of Hard Drop for a long time. I used to have Top 100 records on both Sprint (sub 50 seconds) and Ultra, and one day, confidently challenged a top-Classic player to a classic game and got crushed. So much respect to classic players.
Those classic Tetris masters are truly nuts. That game is way harder and less flashy. I'll stick to my SRS Bag Randomizer thank you very much...