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Embarrassing Flaws That Made My ‘Weekend’ App Possible

yieldthought.com

31–40 of 69 posts

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#31

So I take it from the comments that, "We'll be back shortly. Our servers are over capacity and certain pages may be temporarily unavailable. We're incredibly sorry for the inconvenience." is not the embarrassing flaw?

Why do these observations of a site being down get downvoted so harshly? The observation is accurate for him, and it could be for everyone...

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#32
post #27

Earlier quoted context omitted.

also www.heroku.com

I really wish they'd show me what I can run on Koi (links to current sites). I know they make deployment a snap, but I worry that I'd be forced to add more and more resources to keep my site running as I'd hope.

The only difference between Blossom and Koi is the size of the database. The only way to improve performance is to increase the number of dynos or workers you use.

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#33
post #31

So I take it from the comments that, "We'll be back shortly. Our servers are over capacity and certain pages may be temporarily unavailable. We're incredibly sorry for the inconvenience." is not the embarrassing flaw?

Why do these observations of a site being down get downvoted so harshly? The observation is accurate for him, and it could be for everyone...

Because they're trite. For example, it seems like whenever somebody posts an article about databases, there's a comment saying, "Whoops, looks like your database doesn't scale after all! Haha". Similar versions (such as this) for web hosting, etc.

If you're going to take the time to post a "hey is this down" comment, at least link to the site's google cache or something. Otherwise it's just noise.

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#34
A while ago I did a somewhat similar board game web app. I wanted to find a better ranking than what is on boardgamegeek.com Alas another weekend project that hasn't really gone anywhere.

http://icefox.net/picktheboardgame/

Based off of an older (more fun) app I wrote a long time ago: http://toybin.org/pickthetransformer/

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#37

Anyone know which analytics tool is generating these graphs? http://media.tumblr.com/tumblr_lai5rgUrSd1qd3z7l.jpg

http://www.analytk.com http://www.analytk.com/view/?url=http://yieldthought.com/pos...

Ah, my other unreleased side project has come to light. Time to add some login screens, then :-)

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#38

Earlier quoted context omitted.

http://www.analytk.com http://www.analytk.com/view/?url=http://yieldthought.com/pos...

Ah, my other unreleased side project has come to light. Time to add some login screens, then :-)

Actually, forget the login screens, it can stay public. This is the first time I've ever launched a site in a 4th level comment, though.

Analytk's a pet real-time blog tracking site I wrote because I was thoroughly dissatisfied with the typical ones. It tracks each post individually, updating every minute to begin with (exponential backoff after 1 hour, not truncated). It also picks up HN and reddit ranks and scores, and tweets. It's only half-finished. Please be nice.

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#39
post #31

Earlier quoted context omitted.

Why do these observations of a site being down get downvoted so harshly? The observation is accurate for him, and it could be for everyone...

Because they're trite. For example, it seems like whenever somebody posts an article about databases, there's a comment saying, "Whoops, looks like your database doesn't scale after all! Haha". Similar versions (such as this) for web hosting, etc. If you're going to take the time to post a "hey is this down" comment, at least link to the site's google cache or something. Otherwise it's just noise.

Especially when the blog's hosted on tumblr and the app on GAE ;)

Re: Embarrassing Flaws That Made My ‘Weekend’ App Possible

#40
I just put a Flash game into the sponsorship process today. I made the initial game in 48 hours for Ludum Dare some months back. Then I returned to it and put in approximately another 72-96 hours(real-time, not work-time) of effort, spread out between Thursday, Monday, Tuesday, and this morning, to rework the theme, polish everything up, and bulk out the content.

Its obvious flaws are having no animation to speak of and minimal tutorialization, but in comparison to the bloated things I've worked on in the past, it was a breakthrough performance. A game in five-six days of work. I'm going to start on another one, now... hopefully I will finish around the 25th :)

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