Off topic: the cookie acceptance dialog that polygon uses is broken. It shows a spinner and doesn't disappear. Why does this even need a spinner? I'm seeing similar behaviour on multiple websites now, it's infuriating.
GDPR requires you to “prove” you gained consent by creating a server-side timestamped log of the option each user chooses. But you cannot see my comment because I was hellbanned, so enjoy wondering.
How a Diablo expansion led to behind-the-scenes trouble
31–40 of 80 posts
Re: How a Diablo expansion led to behind-the-scenes trouble
#32Can anyone recommend a book on gamedev industry written by actual industry insider, and not a professional writer/journalist like this one?
GDC 2013: Shout at the Devil: The Making of Diablo III https://www.youtube.com/watch?v=FG10e0-JyjY
GDC 2015: Against the Burning Hells: Diablo III's Road to Redemption with Reaper of Souls https://www.youtube.com/watch?v=bajI1oGPhog
Re: How a Diablo expansion led to behind-the-scenes trouble
#33Can anyone recommend a book on gamedev industry written by actual industry insider, and not a professional writer/journalist like this one?
Re: How a Diablo expansion led to behind-the-scenes trouble
#34It's a mystery how Blizzard then went on to release the failure Diablo 3 is.
Really? From my read of the article it seemed like most of the staff at Blizzard was incredibly immature and the kind of folks that bury their heads in the sand while ignoring reality. And just to double down on my unpopular opinion, Diablo 1 was the best game in the franchise.
That is a bold statement, but I am inclined to agree. Obviously D2 is bigger, prettier, has more varied classes, more items, more everything. I absolutely adore that game, and I have spend hundreds and hundreds of hours playing it.
But the original... It just has that darker and more grim, less cartoons tone. Plus it came out when I was 10 years old, which obviously influences my opinion a lot.
Re: How a Diablo expansion led to behind-the-scenes trouble
#35Somebody should make a dramatized documentary about the making of diablo. It's discussed like every 2 weeks on here, somebody should make a documentary.
Re: How a Diablo expansion led to behind-the-scenes trouble
#36Re: How a Diablo expansion led to behind-the-scenes trouble
#37Earlier quoted context omitted.
Really? From my read of the article it seemed like most of the staff at Blizzard was incredibly immature and the kind of folks that bury their heads in the sand while ignoring reality. And just to double down on my unpopular opinion, Diablo 1 was the best game in the franchise.
>“Diablo 1 was the best game in the franchise." That is a bold statement, but I am inclined to agree. Obviously D2 is bigger, prettier, has more varied classes, more items, more everything. I absolutely adore that game, and I have spend hundreds and hundreds of hours playing it. But the original... It just has that darker and more grim, less cartoons tone. Plus it came out when I was 10 years old, which obviously inf…
Re: How a Diablo expansion led to behind-the-scenes trouble
#38Earlier quoted context omitted.
GDPR requires you to “prove” you gained consent by creating a server-side timestamped log of the option each user chooses. But you cannot see my comment because I was hellbanned, so enjoy wondering.
The user is only given one option here, to accept tracking - the website isn’t even trying to be GDPR compliant, apparently they do not foresee having any EU visitors and so have no need to be. As a result, I’m not reading the damn thing.
Re: How a Diablo expansion led to behind-the-scenes trouble
#39It's a mystery how Blizzard then went on to release the failure Diablo 3 is.
Diablo 3 sold 3.5 million units the first day and 30 million units total as of 2015, so I'm not sure by what metric it would be considered a failure... aside from "I personally didn't like it"?
That said, the fact that they rebuilt the absolute core gameplay loop - loot collection - to incorporate a real-money auction house, and had to roll it back, speaks volumes. Business-people do not abandon a monetization strategy unless it's proving to be costly in unintended ways.
Re: How a Diablo expansion led to behind-the-scenes trouble
#40Earlier quoted context omitted.
Define failure?
Using the name and legacy of a good game to market a different game that is basically nothing like its predecessors in spirit. Diablo 3 is Jar Jar Binks to the original Star Wars trilogy.
(yes, I'm salty that I played through a huge chunk of a single-player campaign chasing "prophecies" in what had previously been a sci-fi setting, even if it was 50s psionics sci-fi).