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Introducing Surface Hub 2

microsoft.com

31–40 of 129 posts

Re: Introducing Surface Hub 2

#31

Wouldn't having the camera at the top of such a large screen (in portrait as demo-ed in the video) exacerbate the lack of eye content in a video call? If it's noticeable on a laptop sized screen I can't imagine how off-putting it would be on this.

Perhaps they can process the image; We already do it with document scans from off-angle.

Re: Introducing Surface Hub 2

#32
post #20

Earlier quoted context omitted.

Is business Skype that bad? I gather it was a separate product (Lync) that they later decided to slap a Skype logo on.

Lync was nice and actually worked pretty well. Last time I used Skype for business though, it was like they took out all the parts of Lync that worked well and replaced them with the worst parts of (non-business) Skype.

Lync was always unreliable with many issues. Then they slapped on a few skype interface horrors to make it a truly bad product.

Re: Introducing Surface Hub 2

#33

The thing Microsoft seems to get is that you can keep grinding on these devices even if they aren't smash hits. Eventually people like me start to consider them a viable alternative because we know they aren't going to give up on them like Google.

Uh, Google very often keeps grinding on stuff that doesn't succeed, although often the brand dies and either a new one is born or the tech gets rolled into something else (sometimes, even before the old brand goes away).

Sure, e.g. Nexus Q never got a general release after the I/O preview model under that branding... But instead of “Nexus Q 2” we got “Chromecast” and “Nexus Player” and...

Re: Introducing Surface Hub 2

#34

Earlier quoted context omitted.

I can't say anything about this new system. But I think in general Microsoft isn't that bad for cross-platform nowadays. On MacOS I have Office, Skype, Onedrive, etc. And I can access my documents on phones via mobile clients. The tools are all weaker than the Windows versions, but I think they mostly get the job done and are getting better over time. Can't comment on pure Linux support, but would understand if it's…

I'd be greatly surprised if there's any Linux support at all. Microsoft supports macOS, iOS, and Android these days not because they care about interoperability, but because Microsoft needs users on these platforms. If Microsoft cared about interop. for the sake of anyone except Microsoft, OOXML wouldn't be crap, and their office suite wouldn't be crippling ODF files on save. Microsoft has a much longer (and quite co…

VSCode, Teams, Skype, (Office 365 using browser) are available on all platforms including Linux.

Re: Introducing Surface Hub 2

#35
post #16

The thing Microsoft seems to get is that you can keep grinding on these devices even if they aren't smash hits. Eventually people like me start to consider them a viable alternative because we know they aren't going to give up on them like Google.

Zune. Surface RT. Kinect. Windows Phone. Band. Just naming some things that I've personally purchased and Microsoft no longer supports. They are no better than Google at continuing to support their products.

Does anyone support financially unsuccessful products? I think Google gets a bad rap because a) it can kill products with large amounts of users that still aren't valuable enough to the bottom line or company strategy, and b) it can't seem to focus behind one way to solve a problem. Whereas we don't knock hardware companies as much, because the thing has a finite lifespan and more or less continues to work for its useful life.

Windows RT — were there any users to miss it? I loved Windows Phone, but I was surprised Microsoft didn't kill it sooner.

Re: Introducing Surface Hub 2

#37
post #3

The music composition on this video sounds eerily similar to Final Fantasy 7's main theme. These sections specifically: * Surface Hub 2: https://youtu.be/7DbslbKsQSk?t=1m34s * FF7 Main Theme: https://youtu.be/nPSdaQW97rA?t=58s

Beat me to it! I started whistling it just as the video ended.

Re: Introducing Surface Hub 2

#38
post #31

Wouldn't having the camera at the top of such a large screen (in portrait as demo-ed in the video) exacerbate the lack of eye content in a video call? If it's noticeable on a laptop sized screen I can't imagine how off-putting it would be on this.

Perhaps they can process the image; We already do it with document scans from off-angle.

Wouldn't this require repositioning the person's eyes in the video? Not saying that isn't doable..

Re: Introducing Surface Hub 2

#39
post #16

Earlier quoted context omitted.

Zune. Surface RT. Kinect. Windows Phone. Band. Just naming some things that I've personally purchased and Microsoft no longer supports. They are no better than Google at continuing to support their products.

Zune: introduced 2006; discontinued: 2012; support ended 2015 (9 years) Surface RT: introduced: 2012; Discontinued: 2013; Windows support ends 2023 (11 years) Kinect: introduced 2010; discontinued: 2015 for windows; 2017 for xbox; still supported (no date announced AFAICT) Windows phone: introduced: 2010; last release 2015; windows phone os support ended 2017 (7 years) Band: introduced 2014; discontinued 2016; still…

Re. Kinect for Windows, manufacturing was switched from a separate Windows-only SKU to an adapter that could be shared across Xbox and Windows, however even that ended in 2018, giving Kinect 8 years of sales: https://www.polygon.com/2018/1/2/16842072/xbox-one-kinect-ad...

The last SDK release for Windows was SDK 2.0 in 2014, whose page now says:

> Manufacturing of the Kinect sensor and adapter has been discontinued, but the Kinect technology continues to live on in products like the HoloLens, Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface.

> Microsoft is working with Intel to provide an option for developers looking to transition from the Kinect for Windows platform. Microsoft will continue to provide support for the Kinect for Windows SDK via our online forums, premiere and paid technical support. As developers transition from Kinect hardware, Microsoft encourages developers to look into Intel's RealSense depth cameras.

https://developer.microsoft.com/en-us/windows/kinect

For those who find this comment later via Google, there are libraries that support both Microsoft and Intel depth cameras: https://github.com/jing-interactive/Cinder-DepthSensor

As noted later in this comment thread, there now exists Project Kinect for Azure: https://azure.microsoft.com/en-us/campaigns/kinect/ To me, this sounds like Microsoft using the Kinect and Azure IOT brands to provide their own SDK/hardware for Intel RealSense cameras, but it's unclear what the tech. is under the hood. It's certainly not compatible with older Kinect sensors and the old SDKs.

Re: Introducing Surface Hub 2

#40
post #16

The thing Microsoft seems to get is that you can keep grinding on these devices even if they aren't smash hits. Eventually people like me start to consider them a viable alternative because we know they aren't going to give up on them like Google.

Zune. Surface RT. Kinect. Windows Phone. Band. Just naming some things that I've personally purchased and Microsoft no longer supports. They are no better than Google at continuing to support their products.

The Surface RT is probably making a comeback, as several Windows ARM tablets were just released. It was just early to market.
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