Earlier quoted context omitted.
In the case of Face ID, at least, you’d still have to transfer the measurements into the physical world, in a way that fools a system that has ostensibly been designed not to be fooled by masks.
Like a 3D printed model?
ML turns video of a 360° turn into 3D model of a person
31–33 of 33 posts
Re: ML turns video of a 360° turn into 3D model of a person
#32Earlier quoted context omitted.
It's someone standing in front of a green screen. You don't need ML to find a person's silhouette.
To be fair, they do have examples that aren’t chroma keyed; they just lead with one that is. Which is not to say that ML is necessary for this sort of computer vision task, but I wonder if it yields better or sharper results than other techniques?
Re: ML turns video of a 360° turn into 3D model of a person
#33I wonder if will see a future soon where a director can fully edit the positions and physical actions of the actors at post production. basically, the whole scenes will be transferred to believable 3d models seemlessly, and you can reanimate parts of everything. I feel like that's doing to happen for sure, for big Hollywood productions at least (like the Marvel stuff)
This already happens a lot, most VFX heavy productions will have digital doubles of the main cast, and they can be used for as simple a reason as reframing a shot.
While you’re essentially correct, it is currently an overwhelmingly manual process. The amount of work and time necessary is substantial (some would say outrageous), and exponentially higher for certain types of shots. Many shots remain impossible or cost-defeating.