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There’s a new version of Firefox for VR

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Re: There’s a new version of Firefox for VR

#31
post #25

Earlier quoted context omitted.

* I know that URLs are awesome... But URLs don't need to be HTTP. The Browser can launch this "VR Browser" thing I want. On desktop, or as you say on Android mobile it could do it with what are they called, Intents URLs? * I think you're under-estimating how important Beautiful is. You know and I know that graphics and gameplay are completely orthogonal, but WWW beat out Gopher partly because WWW was more beautiful (…

Thank you, it is interesting to have feedback on those subjects ! Sorry it is going to be a bit long, but you raised interesting points that I don't always have the oportunity to discuss : * Even if I build a insanely good native VR browser there will be (a lot of) people who won't have it on their devices. This is why at least from a business perspective, for the moment it is far better to have a link towards an exp…

* John Carmack said that he used to buy the most insanely expensive machine he could for dev, because by the time he finished the game (a few years), it would be a reasonable spec machine for the average gamer. But he lamented that it was essentially no longer possible to throw enough money at it, because machines are just getting too good, too fast. At Walmart and Best Buy, there are $20 Altec phones that have better specs than the original iPhone. And if you make something insanely good in VR, people will show their friends, and people will WANT it. If it doesn't look insanely good, will it spread? I'm not saying "purposely exclude low-end." I'm saying design for the high-end first, and by the time you're done, it won't be nearly as high-end as you think.

* Sure, "responsive," yes. Want to know the best way to get that? Use an optimized-for-VR game engine. Like Unreal. "smartphone". Yes, sure, here ya go: https://docs.unrealengine.com/en-us/Platforms/GoogleVR/Daydr...

"People with any device should be able to take part, to interact, to share." Nope. Disagree. You're using hyperbole, or you're being nuts. You are not going to target iOS 4. Or Windows Phone. Feature Phones in India.

"My take on graphics is not that it is unimportant but rather that it is not what is lacking in current 3D content."

...you are literally making a "VR" thing. The only new adjective in what you are building is "VR," of which "graphics" plays a huge part. Without tracking devices, "graphics" is all that "VR" is.

"Plus with some polish WebVR can deliver a decent graphical experience."

I think you overestimate their chances. (Star Wars quote.)

"Beautiful is important. It is photo-realism that is not."

Kiiinda agreed... I think being able to scale all the way to photo-realism would be smart. Is it a Requirement? Dunno.

"it has to run on their current hardware or they won't really use it."

Eh. People do buy PSVR and Oculus and... /shrug

"Then by interacting regularly with people with headsets, people without VR headsets will gradually convert into VR users."

I don't really see that working, honestly. Me having a landline doesn't make me want a smartphone more. Seeing what a smartphone does makes me want a smartphone.

"Web browser did not start with WebGL: they figured out text first, "

That's not really true. Web browser started with the ability to have images. Almost no one had the bandwidth needed for a good experience. Many people had machines that couldn't really run a web browser.

"VR Wiki" / "VR Wordpress"

People keep trying to build an integrated thing that is all the things...

Just like the first web browsers could author HTML, too. And be Usenet clients. And email clients.

Rmmmmm...

"HTTP" "HTML" "CSS" "JS" "LAMP"

Make the building blocks. Let people build VR Wiki / VR Wordpress on top of those tools.

Re: There’s a new version of Firefox for VR

#32

This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…

Check out Supermedium, part of the last YC batch. We're doing exactly that. A full VR browser that runs on Web technology, but trying to seem indistinguishable from native VR. Worlds load in seconds, people publish via Web, access via links that look like anything, and "VR pages" can do anything. Scrapping a lot of the old Web baggage and redefining it for VR. http://store.steampowered.com/app/803010/Supermedium/

Sorry to ask, but is it open source?

Re: There’s a new version of Firefox for VR

#33

Earlier quoted context omitted.

Sounds like you want VRChat.

Maybe. Does it let me host my own worlds, like running my own web-server, or am I locked in to them hosting? Also, is their file format open source, and is the client open source?

Sorry for late reply... their authoring tools use Unity, not sure about hosting. It's not open source, but it is free (not sure how they plan on making money).

Basically you can create a "world" or a character model and use it or publish it freely, and in-game you can visit other people's worlds.

Re: There’s a new version of Firefox for VR

#34

This is so 100% not what I want. I want Unreal Engine, running full time. When I go into a World, it starts downloading the neighboring worlds. When I touch a Portkey or walk through a Portal or answer a ringing phone in a phonebooth, I'm now in the next world. That's what a "VR browser" is, to me. A loadable Unreal Engine level is the new "HTTP / CSS / JS." And in those levels, there need to be "Hyperlinks" that let…

VRML was once a thing...

https://en.wikipedia.org/wiki/VRML

Re: There’s a new version of Firefox for VR

#35

Earlier quoted context omitted.

Check out Supermedium, part of the last YC batch. We're doing exactly that. A full VR browser that runs on Web technology, but trying to seem indistinguishable from native VR. Worlds load in seconds, people publish via Web, access via links that look like anything, and "VR pages" can do anything. Scrapping a lot of the old Web baggage and redefining it for VR. http://store.steampowered.com/app/803010/Supermedium/

Sorry to ask, but is it open source?

Nope, perhaps in the future. But we open source all of the reusable components and backport loads of fixes back to the A-Frame, which is open source, which we spend a considerable amount of time maintaining.
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