Ha Do That in HTML5
31–38 of 38 posts
Re: Ha Do That in HTML5
#32Safari and Chrome.
Re: Ha Do That in HTML5
#33Well, that shouldn't be very hard to reproduce: http://dl.dropbox.com/u/360937/do-that-in-html5-fail.png
That is, until people rose to his challenge. :(
Re: Ha Do That in HTML5
#34No, I don't believe I will. I'd rather my users know the button is a button, and will behave like they expect, all without taking up 50% of my CPU... (Aside: I went back to the page to double-check CPU usage, and the button wasn't working this time. Yup, behold the awesome power of flash!)
I have seen many HTML5 demos that have taken up 50% or more of my CPU. So, what's the difference?
Re: Ha Do That in HTML5
#35So... the point is that HTML5 can't make annoying buttons with poor usability?
Annoying? Poor usability? It looks like a button, reacts on mouseovers, and would totally fit in some game's website. Besides, it is not the point here.
Re: Ha Do That in HTML5
#36That is the ugliest button I've ever seen on the internet.
I take it this means you weren't around for The Dark Ages? The time when animated GIFs ran amuck, standards were wept for acceptance, and the kingdom of Geocities was strong?
Re: Ha Do That in HTML5
#37Someone on Reddit did it: http://www.reddit.com/r/programming/comments/db37b/ha_do_tha...