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The HTML5 Experiments of Hakim El Hattab

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Re: The HTML5 Experiments of Hakim El Hattab

#31
post #10
post #4

Earlier quoted context omitted.

From the link: Please don't use this as HTML5 vs Flash firewood. I do it because it's fun. Not because it's HTML5. I hate Flash just as much as the rest of you, and I'm thoroughly impressed with these HTML5 demos, but I think it's premature to pronounce Flash dead. Just another nail in the coffin, I'd say.

I respect his opinions, but this is not about him, rather HTML5. His demos provoked uses cases in my head, stuff I would usually consider flash for. I am by no means anti-flash; I know the SWF and FLV specs like the back of my hand. I have annotated wireshark logs of RTP that are almost faithful to the "spec". And most importantly, I am an Adobe fan, and sided with them against Apple. But this is one of those "top id…

But I know now that I don't need flash for audio, video, and interactive eye candy.

I don't know what kind of work you do with video and audio, but HTML5 is so far away from being anything close to powerful when it comes to the audio and video area.

You wan't to do an interactive video in HTML5 like http://www.wechoosethemoon.org/

You really want to do complex audio tools in HTML5 like http://audiotool.com

HTML5 is still inferior to Flash.

What is great is that there is experiments being done.

But those experiments are interesting because they are done in HTML5 not because they are somehow showing that it's better than flash.

I am pretty sure most of the projects that Fantasy Interactive do can't be done in HTML5.

Re: The HTML5 Experiments of Hakim El Hattab

#32
post #12

Earlier quoted context omitted.

> When I saw these kind of cool animations in Flash years ago, I wanted to play around with it but couldn't see the source. While technically all JS is open-source / source-visible, just wait: where there's a market, there will be more and more sophisticated obfuscation techniques. Especially for a language like JS, where it can easily generate and modify its own code.

While I do not care for obfuscation for its IP protection function, having the source visible and accessible is a problem for games: how can we know that top scores are valid and a variable has not been modified? Basically, all JS games are cheatable. John Resig talked about this http://bit.ly/bO3bcf

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