Earlier quoted context omitted.
The UX of digital equipment _really_ sucks. At first I thought it was because it was a new technology still in infancy, but things haven't improved since and we are still emulating analog controls. VST interfaces often have static background image (skin) and 'knobs' you control with your mouse. Actual hardware usually features rotary encoder or buttons to navigate the menu system with several layers of depth. This is…
It is completely baffling why software synths and routing software etc. feels the need to make itself look like a patch board and have rotary knobs and things. Can't we come up with a set of conventions for software-native synth UIs? Sure the physicality of real knobs and sliders is nice on real hardware, but on a screen - especially non-touch systems - there's no way it's the best option.
My knobs look like software, I refuse to do screw heads, metal finishes, etc.
I haven't done much touch screen software, so no comments there.