Your games don't load in Chromium from the dev channel, could you please fix that?
I will check it out. strange that any of the feature tests would be failing.
Helicopter Game using HTML5 (Canvas / font-face etc)
31–40 of 55 posts
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#32Earlier quoted context omitted.
Thanks that is really nice to hear. I have spent a long time writing some really big applications with javascript and still find it such a strange language, every time I think I have found "the style" I hit a reason why I shouldnt be doing it that way, luckily its really fun at the same time.
You've got me curious: What type of big js applications do you spend that time writing? Anything game related, or is this purely a hobby?
The game stuff is purely a hobby (for now), they are quite fun to play and to program, and I learn a lot from it.
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#33Woohoo 410meters after 5 plays (probably not much). The instructions should say HOLD enter key, not PRESS.
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#34Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#35Nifty game. Gravitational acceleration constant should be tweaked so my HTMLcopter doesn't go CRASH because I wasn't ready for the game to start. Great proof of concept nevertheless.
Here's one I wrote (but was "designed" by Shinji Kobayashi, a humorous character of mine):
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#36My HTMLcopter goes schwaa schwaa schwaa schwaa schwaa... Nifty game. Gravitational acceleration constant should be tweaked so my HTMLcopter doesn't go CRASH because I wasn't ready for the game to start. Great proof of concept nevertheless. Here's one I wrote (but was "designed" by Shinji Kobayashi, a humorous character of mine): http://www.parodycheck.net/shinji/cannon/
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#37My HTMLcopter goes schwaa schwaa schwaa schwaa schwaa... Nifty game. Gravitational acceleration constant should be tweaked so my HTMLcopter doesn't go CRASH because I wasn't ready for the game to start. Great proof of concept nevertheless. Here's one I wrote (but was "designed" by Shinji Kobayashi, a humorous character of mine): http://www.parodycheck.net/shinji/cannon/
I couldn't control it with the mouse reasonably at all, control seemed laggy compared to enter key.
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#38You need to tweak the speed - this is completely unplayable on my Macbook with 4GB of RAM and an SSD hard drive. Copter crashes in a second before I can do anything. But looks cool!
thats strange, its a fixed and low framerate and it isnt maxing any cpu so it shouldnt really get any faster on a faster machine. I have been told between this and pacman that I make the games a little fast, but I do like them on the fast side.
Re: Helicopter Game using HTML5 (Canvas / font-face etc)
#39Earlier quoted context omitted.
thats strange, its a fixed and low framerate and it isnt maxing any cpu so it shouldnt really get any faster on a faster machine. I have been told between this and pacman that I make the games a little fast, but I do like them on the fast side.
Is there any technical reason for the 19fps framerate or is it just something you used to balance the speed?