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Skyrim rendered in text

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Re: Skyrim rendered in text

#31
post #17

Earlier quoted context omitted.

> I haven't played computer games for so long, mostly because they are just all the same, 3D action and no substance If that's your opinion of them then I don't think you've investigated them much, and are just jumping to conclusions.

Get-off-my-lawn sentiment aside, it seems strange that the author doesn't even acknowledge the vast field of text-based games that already exist, and that predate the modern retro fascination with interactive fiction. I'd love to see how their mechanics compare to the ones he worked out for his game.

> modern retro fascination with interactive fiction

There's a modern fascination with interactive fiction? I know there's long been a niche community around it - some of the first non QBASIC programming I did was futzing around with Inform 6. I wasn't aware that it had become a hip thing though

Re: Skyrim rendered in text

#32

Oh that kind of text! First I thought it would be about rendering with ascii characters, like text mode quake http://web.archive.org/web/19990219125446/http://webpages.mr... Too bad this gem is gone from the internet now, so that's an archive link :(

That second link seems to download just fine, shouldn't be hard to get it running again? :)

Re: Skyrim rendered in text

#33
I have long been puzzled by the "combat doesn't work in interactive fiction" conclusion that is common in the IF community.

Combat in Skyrim is of the "simulated presence in a cyberspace" form, but there are many successful video games with turn-based combat (ex. Hyperdimension Neptunia, Atelier Rorona, etc.) that could be mapped directly to a text-based interface.

Re: Skyrim rendered in text

#34
There are still several hundred once prominent MMOs called MUDs that came about in the 1980s and are all text based. They deal with these sorts of problems in very diverse and creative ways. If you've never played one, I might suggest Duris, Land of Bloodlust.

It's old-school, beautiful, huge world and incredibly delicate, strategic and fun combat. It's a race wars, so RvR style full player killing and full player looting. Rough game :p but makes modern MMOs look like Fisher Price editions.

Re: Skyrim rendered in text

#35

I wonder how difficult it would be to adapt this game to read the text adventure out loud and allow visually impaired kids to play it. The author here has done tremendous work into the mechanics of a text-based game, and I think it would be a relatively small task to port it to an "audio-based" game. Every year I volunteer at as event at the University of North Carolina CS department called Maze Day. Students build g…

Taustation is a neat scifi text adventure that's under active development. They do regular blog posts on a variety of topics from gameplay, UI, artwork. They've made it a big point to make sure it is as friendly as possible to visually impaired individuals. I'm not sure about support for blind individuals though.

Re: Skyrim rendered in text

#38
post #34

There are still several hundred once prominent MMOs called MUDs that came about in the 1980s and are all text based. They deal with these sorts of problems in very diverse and creative ways. If you've never played one, I might suggest Duris, Land of Bloodlust. It's old-school, beautiful, huge world and incredibly delicate, strategic and fun combat. It's a race wars, so RvR style full player killing and full player lo…

They can be found there for instance:

http://www.mudconnect.com/

I've played Aardwolf which is, from my limited experience, a good introduction (lots of people 24/7, helpers, tutorial).

The great thing about MUDs is that you don't need 2D/3D/audio artists, so the resources go to the engine and world building.

Some MUDs are focusing on role play, like Sindome. It's fascinating to listen people talking about how to RP:

https://www.youtube.com/watch?v=Av1d4PtUCdE

Re: Skyrim rendered in text

#40

Oh that kind of text! First I thought it would be about rendering with ascii characters, like text mode quake http://web.archive.org/web/19990219125446/http://webpages.mr... Too bad this gem is gone from the internet now, so that's an archive link :(

That second link seems to download just fine, shouldn't be hard to get it running again? :)

Report back with your findings please if you try, please?
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