Earlier quoted context omitted.
> I haven't played computer games for so long, mostly because they are just all the same, 3D action and no substance If that's your opinion of them then I don't think you've investigated them much, and are just jumping to conclusions.
Get-off-my-lawn sentiment aside, it seems strange that the author doesn't even acknowledge the vast field of text-based games that already exist, and that predate the modern retro fascination with interactive fiction. I'd love to see how their mechanics compare to the ones he worked out for his game.
There's a modern fascination with interactive fiction? I know there's long been a niche community around it - some of the first non QBASIC programming I did was futzing around with Inform 6. I wasn't aware that it had become a hip thing though