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Logitech announces a development kit for using keyboards in virtual reality

blog.vive.com

31–40 of 77 posts

Re: Logitech announces a development kit for using keyboards in virtual reality

#32
post #14

Combine this with the new Pimax, and infinite workspaces start to become a practical reality. Which could help propgate the technology more which would lead seamlessly into more teleconferences, which have a feeling of personal interactions... which is important, even if we as programmers don't always appreciate it. The other day I was playing a game of onward. It was the rare instance that a team wanted to work toge…

a good 3d game can provide you with the same sense of virtual interaction.

Re: Logitech announces a development kit for using keyboards in virtual reality

#33

Just look at this nonsense [1]. We have brand new technology with unlimited potential for new abstractions and paradigms. So, what do we do? We make a virtual desktop workstation, the same one we had since 70s! We limit all rendering to a 2D surface, make it curved and put a nebula in the background. Is this really the cutting edge of information technologies? Also, we need both mechanical keyboard to sense key press…

Exactly!

One of the first things I did with my Rift (well, after Superhot...) was try out the Virtual Desktop kit.

It's lacking. I thought it'd give me a 3D frustrum to throw window back/forward, drop Spotify out to the peripheral, have VisStudio in glorious megapixel size.

Instead, you get your regular desktop screens mirrored and constrained to a 2D plane. Gods help you if you've got mismatched DPI screens, like my 1080p & 2160p pair.

(Go on, I'll await some smart sod to tell me "Product" is exactly what I'm looking for...)

Re: Logitech announces a development kit for using keyboards in virtual reality

#34
post #14

Combine this with the new Pimax, and infinite workspaces start to become a practical reality. Which could help propgate the technology more which would lead seamlessly into more teleconferences, which have a feeling of personal interactions... which is important, even if we as programmers don't always appreciate it. The other day I was playing a game of onward. It was the rare instance that a team wanted to work toge…

"I work from home full time, I think the biggest downside are the missing meaningful interactions with other people. I think VR has huge potential to bridge that gap." VR also has the potential to be way more addictive than current forms of online interaction and entertainment. I'm reminded of I think it was a Larry Niven story (maybe Ringworld ) in which the protagonist has an electrical wire put in to the pleasure…

Same concept in more detail in Permutation City by Greg Egan.

Re: Logitech announces a development kit for using keyboards in virtual reality

#35

Just look at this nonsense [1]. We have brand new technology with unlimited potential for new abstractions and paradigms. So, what do we do? We make a virtual desktop workstation, the same one we had since 70s! We limit all rendering to a 2D surface, make it curved and put a nebula in the background. Is this really the cutting edge of information technologies? Also, we need both mechanical keyboard to sense key press…

I absolutely do not want facial features and eye movement to completely replace finger movement for input. I can neither control my eyes nor face at anywhere near the rate that I can control my fingers. If VR wants to replace my desktop environment for anything other than games, it'll need to retain some sort of high fidelity, high frequency input vector.

Re: Logitech announces a development kit for using keyboards in virtual reality

#37

does this just display a keyboard in the field of view of the vive perspective? why do i need to see my keyboard if i know how to touch type?

Gaming with peripherals.

If you are playing a VR game where you are using a joystick or some other peripheral, you still may need to use your keyboard for some actions, in-game chat, or simply to pull up a browser and google something while in-game.

If you primarily have your hands on a joystick or game controller, you would have to take your VR headset off just to figure out where your keyboard/mouse are.

Re: Logitech announces a development kit for using keyboards in virtual reality

#38

Just look at this nonsense [1]. We have brand new technology with unlimited potential for new abstractions and paradigms. So, what do we do? We make a virtual desktop workstation, the same one we had since 70s! We limit all rendering to a 2D surface, make it curved and put a nebula in the background. Is this really the cutting edge of information technologies? Also, we need both mechanical keyboard to sense key press…

I absolutely do not want facial features and eye movement to completely replace finger movement for input. I can neither control my eyes nor face at anywhere near the rate that I can control my fingers. If VR wants to replace my desktop environment for anything other than games, it'll need to retain some sort of high fidelity, high frequency input vector.

Yeah, I wouldn't use facial and eye tracking instead of traditional input interface. They are meant to enrich interaction with other people. Eye tracking could be used for some optimizations, like dynamic LoD based on user focus.

I thought about input interface that could replace keyboard for VR and mobile devices. Brain implant would be perfect, but that's not feasible with today's technology. Voice is good contender, except for privacy issues, and it's not really usable in work environments. Keyboards are our best solution so far, but they don't evolve and to me they seem like a dead end (plus, they are not portable and require both hands to use effectively).

I was thinking about touch sensitive surface that recognizes drawn glyphs. The idea is that anyone who is literate can start using it without any training, just draw letters instead of typing them. With machine learning and some clever visual feedback, both user and machine could adapt to each other to increase the input speed (by simplifying glyphs and by defining 'snippets'). Interface could be expanded to both hands to double the speed, but it would be completely functional with just one hand. It could even be used blindly. For mobile devices, such sensitive surface could be placed on backside - virtual keyboards that take half of screen are just horrible.

Re: Logitech announces a development kit for using keyboards in virtual reality

#39
post #9

Seems difficult to type only by touch in dark.

I think this issue is caused partly by the design of modern keyboards. Back in the day, keyboards would have clear, lasting, physical markings on the F and J keys and the 5 key on the numpad. They also had special keys that were easily recognized for caps lock, return and so on. This meant you could put your hands almost anywhere on the keyboard and always know where you were. Finding the home row without looking took a fraction of a second. Another feature that keyboards used to have, which is becoming increasingly uncommon today, is grouping of the function keys into fours. This meant you could always press the right function key without looking. Modern keyboards more often than not don't do this, and reliably pressing the right function key without looking is nearly impossible today.

Old keyboards were (generally) designed to allow for touch-typing. Modern keyboards are (generally) designed to be looked at.

Re: Logitech announces a development kit for using keyboards in virtual reality

#40
post #29

Earlier quoted context omitted.

"I work from home full time, I think the biggest downside are the missing meaningful interactions with other people. I think VR has huge potential to bridge that gap." VR also has the potential to be way more addictive than current forms of online interaction and entertainment. I'm reminded of I think it was a Larry Niven story (maybe Ringworld ) in which the protagonist has an electrical wire put in to the pleasure…

Yup, Larry Niven's "The Ringworld Engineers". The main protagonist uses a "droud" (as the implant is called in the book) to directly stimulate the brain with electrical impulses. He only disconects the droud because he knows he will die from starvation, dehydration and atrophy if the doesn't go through the motions daily. But every moment without the droud is existential dread.

Don't most droud users indeed kill themselves through neglect in that story? Louis Wu the protagonist is extraordinary in that he gave up the droud.
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