Earlier quoted context omitted.
Why would you want to add a delete keyword? Are you trying to add explicit memory management to simplify the work of the garbage collector?
One example would be game development, where people end up doing object pooling to avoid GC pauses dropping frames.
Manual memory management is a good choice if you have both worst-case latency concerns as well as very restricted RAM and/or severe energy constraints (basically, the kind of applications that Rust was designed to handle).