I notice the mouse, I really hope Apple do acknowledge they make crappy mouse. Another thing I am wondering, what makes a company not hiring programmer at old age when their brain are still functioning properly?
With more age usually comes more experience, and with that higher wages. That's the canned answer. But in this case I see your point. Many of these young CEOs just don't want older people in their offices. They have youth as part of "their culture". They also generally assume that older workers will be slower to adapt and less welcoming of a more volatile work environment; both frequent traits of many tech companies.
Japan’s ’golden coder’ making games apps aged 82 [video]
31–40 of 51 posts
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#32Earlier quoted context omitted.
A surprising number of NES/SNES developers are still employed, if not at their original companies, at other game companies. I bet for every Shigeru Miyamoto you hear about, there are hundreds of other 50-something programmers who are still plugging away at games... and from what I hear, a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doi…
a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doing so well. Seems a bit shortsighted from the management's part. Retro and casual gaming is pretty hot right now, especially on mobile. I would license a good emulator, and then gather a good old-school team and let them make a few games their own way. Has anything like this been tried?
All the most well known 80 and 90 game hits already have mobile remakes, not all of them commercial successes.
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#33nice coding setup ;) Interesting how she seats, my legs would hurt.
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#34Earlier quoted context omitted.
A surprising number of NES/SNES developers are still employed, if not at their original companies, at other game companies. I bet for every Shigeru Miyamoto you hear about, there are hundreds of other 50-something programmers who are still plugging away at games... and from what I hear, a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doi…
a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doing so well. Seems a bit shortsighted from the management's part. Retro and casual gaming is pretty hot right now, especially on mobile. I would license a good emulator, and then gather a good old-school team and let them make a few games their own way. Has anything like this been tried?
Most modern games are written using modern tools, most old developers that are still making games successfully are those that have adapted to modern tools, the others struggle. I think parent is referring to that.
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#35Earlier quoted context omitted.
a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doing so well. Seems a bit shortsighted from the management's part. Retro and casual gaming is pretty hot right now, especially on mobile. I would license a good emulator, and then gather a good old-school team and let them make a few games their own way. Has anything like this been tried?
It is hot on the news, but as most Gamasutra and GDC postmortems show, not hot enough to make a living out of it. All the most well known 80 and 90 game hits already have mobile remakes, not all of them commercial successes.
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#36I wonder what happened to the generations of 70s/80s/90s arcade/NES/SNES/etc... game developers. Where are they now..
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#37Earlier quoted context omitted.
a lot of them have refused to adapt to modern languages/approaches/IDEs, which would explain why those particular people are not doing so well. Seems a bit shortsighted from the management's part. Retro and casual gaming is pretty hot right now, especially on mobile. I would license a good emulator, and then gather a good old-school team and let them make a few games their own way. Has anything like this been tried?
I'm pretty sure that most modern retro games are not written in assembly, which is what they used in the 80s for consoles. Most modern games are written using modern tools, most old developers that are still making games successfully are those that have adapted to modern tools, the others struggle. I think parent is referring to that.
For example, one guy ported Canabalt to the Commodore64: https://www.youtube.com/watch?v=yibnVB9iXfU
But instead of porting, the team would develop new games like Canabalt using old tools, and then sell the games integrated with an emulator.
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#38Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#39I wonder what happened to the generations of 70s/80s/90s arcade/NES/SNES/etc... game developers. Where are they now..
Re: Japan’s ’golden coder’ making games apps aged 82 [video]
#40Earlier quoted context omitted.
I'm pretty sure that most modern retro games are not written in assembly, which is what they used in the 80s for consoles. Most modern games are written using modern tools, most old developers that are still making games successfully are those that have adapted to modern tools, the others struggle. I think parent is referring to that.
I get that games nowadays, even retro, are made using modern tools. My question is whether that's absolutely required, or if you could make a modern game using old tools. For example, one guy ported Canabalt to the Commodore64: https://www.youtube.com/watch?v=yibnVB9iXfU But instead of porting, the team would develop new games like Canabalt using old tools, and then sell the games integrated with an emulator.