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Slack's 404 page

slack.com

31–40 of 53 posts

Re: Slack's 404 page

#31

Earlier quoted context omitted.

But don't most computers have many gigs of RAM? If it's not really hurting performance, who cares?

You must work at Slack... The point is, I'm using one org, dozen channels, etc -- some are seeing several times this amount of resource usage and with seemingly endless supplies of capital and users complaining, it seems to get less attention than it deserves.

I gave up on the web UI and started using the IRC gateway. Doesn't really miss anything for my usage, but there's always things like wee-slack[1] that offer threads, reactions, etc in an IRC client.

[1]: https://github.com/wee-slack/wee-slack

Re: Slack's 404 page

#32
post #9

In case you don't know, the team that made Slack first made a computer game called Glitch ( https://en.wikipedia.org/wiki/Glitch_(video_game) ). Slack was borne out of the chat system from Glitch. I believe this 404 page is meant to be reminiscent of that game.

I was pretty late to the party when it came to getting onto Glitch, but when I did Stewart Butterfield was the person who helped me get around for the first hour or so.

Stewart and Cal Henderson have a history of making a game, and then making a tool out of it later. Flickr came out of a game called Game Neverending, hence the 'gne' extensions on Flickr.

http://gaming.wikia.com/wiki/Game_Neverending

Re: Slack's 404 page

#34
post #18
post #4

Earlier quoted context omitted.

It's as if they care more about pretty and shiny than quality code.

It's as if the fact they are the prettiest and shiniest chat app is a big reason they got that much venture money in the first place.

And we're OK with it...

That's what needs to change.

Re: Slack's 404 page

#35
This is amazing. Slack was developed by accident - it was an internal tool for the company. Maybe this 404 should now become their mainline.

Re: Slack's 404 page

#36

Earlier quoted context omitted.

But don't most computers have many gigs of RAM? If it's not really hurting performance, who cares?

This is precisely why most software is terrible. :)

I had a Java II professor who often said in class something along the lines of "between speed and memory, use more memory. Memory is cheap." So it's, somewhat, passed attitude through academia to students.
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