I'm sorry but I stopped reading because you've chosen to break lines mid-word (reading on mobile). Justified text would be a lot easier to read. edit: It looks like Safari's reader mode fixes things.
Sorry about that, the theme will improve. CSS isn't my great side.
Building the XNU kernel on macOS Sierra
31–40 of 69 posts
Re: Building the XNU kernel on macOS Sierra
#32Earlier quoted context omitted.
Metal is fine and supported by all relevant engines, thanks. As the name says, DRI3 was yet another attempt to improve the whole performance stack on Linux. As mentioned, I did my share of FOSDEM sessions.
> Metal is fine and supported by all relevant engines, thanks. thanks for the laugh
"John Carmack: Its still OpenGL, although we obviously use a D3D-ish API [on the Xbox 360], and CG on the PS3. Its interesting how little of the technology cares what API you're using and what generation of the technology you're on. You've got a small handful of files that care about what API they're on, and millions of lines of code that are agnostic to the platform that they're on."
http://fd.fabiensanglard.net/doom3/pdfs/johnc-interviews.pdf
AAA studios already adopted Metal on their engines, Vulkan only matters on GNU/Linux among those having supported graphics cards.
On Android, it is only available as optional graphics API in 10% of devices available worldwide.
On Windows, it is only supported on legacy Win32, it isn't and it won't be supported on UWP.
On Nintendo Switch, there is the option to use the more lower level API NVN instead.
So laugh at will, lets see which APIs game studios care about.
Re: Building the XNU kernel on macOS Sierra
#33Earlier quoted context omitted.
I came to realize that for those of us that actually care about graphics programming, nice GUI tools and UI/UX, Linux world will never be the place to be. The majority of devs are happy having a replicate of PDP-11 experience, maybe with twm and tools like xdvi or xv. Those that try to improve the overall desktop experience closer to other desktop systems, get bashed as needless fluff.
Your posts are full of stereotypes...
Plenty of material.
Re: Building the XNU kernel on macOS Sierra
#34Earlier quoted context omitted.
I came to realize that for those of us that actually care about graphics programming, nice GUI tools and UI/UX, Linux world will never be the place to be. The majority of devs are happy having a replicate of PDP-11 experience, maybe with twm and tools like xdvi or xv. Those that try to improve the overall desktop experience closer to other desktop systems, get bashed as needless fluff.
Your posts are full of stereotypes...
Re: Building the XNU kernel on macOS Sierra
#35Excellent! PureDarwin [1] is still plodding along slowly. 1: http://www.puredarwin.org/
Re: Building the XNU kernel on macOS Sierra
#36Earlier quoted context omitted.
Your posts are full of stereotypes...
Don't be so quick to discount stereotypes. Look at them as a sort of Bayesian prior - updated by individual encounters, but often not completely off the mark.
By the way, visual studio and intelij idea look the same on all platforms
Re: Building the XNU kernel on macOS Sierra
#37Earlier quoted context omitted.
I came to realize that for those of us that actually care about graphics programming, nice GUI tools and UI/UX, Linux world will never be the place to be. The majority of devs are happy having a replicate of PDP-11 experience, maybe with twm and tools like xdvi or xv. Those that try to improve the overall desktop experience closer to other desktop systems, get bashed as needless fluff.
Your posts are full of stereotypes...
It will not be true for absolutely all instances (almost nothing is except the laws of physics), but it's just supposed to tell what the most common observed case.
Without stereotypes (a.k.a. generalizations) there's no science and no discussion possible.
You can fault a stereotype for not being representative (if you have different observations or stats or explanation etc.), in which case it's a bad stereotype, but not for being a stereotype.
Re: Building the XNU kernel on macOS Sierra
#38Earlier quoted context omitted.
Don't be so quick to discount stereotypes. Look at them as a sort of Bayesian prior - updated by individual encounters, but often not completely off the mark.
But if his observations are so far of the mark you can be pretty sure his stereotypes are too. By the way, visual studio and intelij idea look the same on all platforms
Re: Building the XNU kernel on macOS Sierra
#39Earlier quoted context omitted.
Your posts are full of stereotypes...
Those stereotypes are backed by HN posts about how the CLI is so great, how using a tiling window manager is so great, how using XFCE (a CDE clone) is all that is needed, that GNOME/KDE devs destroy the desktop because they care about UI/UX for non-technical users, that systemd is a desktop plague infecting servers,.... Plenty of material.
On the other hand, linking to some crappy research in a hastily peer "reviewed" journal, with 20 participants and no controls, that satisfies your biases and which you haven't even read except for the abstract is considered epitome of discussion.
Re: Building the XNU kernel on macOS Sierra
#40Earlier quoted context omitted.
Your posts are full of stereotypes...
Don't be so quick to discount stereotypes. Look at them as a sort of Bayesian prior - updated by individual encounters, but often not completely off the mark.