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Developers Are Already Making Great AR Experiences Using Apple's ARKit

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31–40 of 54 posts

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#31
post #21

Earlier quoted context omitted.

> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.

It was on one of the early versions of the Yelp iOS app as well. Don't really remember if it was there on day one, but I remember playing around with it in iOS 2 or 3.

[deleted]

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#32
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

I sense this is more of a roadtest for technologies that are bound for a new product line.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#33

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

That's pretty cool. I almost wonder if someone could use this type of tech for a cheap way of mapping the inside of structures/homes. Something like an ARKit -> Sketchup service. That or a good way to monitor job-sites for correctness, remotely.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#34

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

Wow - how does it do that?! Image recognition techniques alone (as far as I know) couldn't do that, right? So how does it know how far away something is?

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#35
post #23

Earlier quoted context omitted.

Having said all that I'm sure it will go the way of the Apple Watch.

> Having said all that I'm sure it will go the way of the Apple Watch. A popular and growing technology that gets more useful with each release?

In bizzaro world, sure.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#37
post #7

I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.

All of this has happened before with 'AR' for television. The eventual niche was just a few election/budget politics shows rather than day-to-day broadcasting. A few things that were hard to do with 'AR' for television - getting feet to stay consistently on the ground in the one place and not float or drift with camera moves. The reality of solving this was to use a close up shot where the feet were not shown or to pan very carefully with a camera on a tripod.

It is these finer technical points that stop the technology getting too far and prevent you doing really cool stuff with 'AR'. This of course does not matter if it is some effect on Snapchat, however, if you really are trying to get someone to appear as if they really are 'walking on the moon' then sliding feet makes the result look like bad chromakeying and not the 'AR' desired.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#38

There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM

Wow - how does it do that?! Image recognition techniques alone (as far as I know) couldn't do that, right? So how does it know how far away something is?

My guess is they estimate one or several dominant scene planes from the sparse triangulated feature points and get scale through incorporating accelerometer measurements.

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#39
post #21

Earlier quoted context omitted.

> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.

It was on one of the early versions of the Yelp iOS app as well. Don't really remember if it was there on day one, but I remember playing around with it in iOS 2 or 3.

It was called Monocle, and it's still there, under More (on the version of the app I have installed).

Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit

#40
post #36

Seems Apple solved monocular SLAM problem before attempting VR. Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.

SLAM?
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