Earlier quoted context omitted.
> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.
It was on one of the early versions of the Yelp iOS app as well. Don't really remember if it was there on day one, but I remember playing around with it in iOS 2 or 3.
Developers Are Already Making Great AR Experiences Using Apple's ARKit
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Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#32I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#33There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#34There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#35Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#36Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#37I've seen several very creative demos but I'm still struggling to see practical applications. It seems like massive, every day adoption of this kind of AR is going to have to wait for dedicated glasses. Maybe I just lack imagination.
It is these finer technical points that stop the technology getting too far and prevent you doing really cool stuff with 'AR'. This of course does not matter if it is some effect on Snapchat, however, if you really are trying to get someone to appear as if they really are 'walking on the moon' then sliding feet makes the result look like bad chromakeying and not the 'AR' desired.
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#38There's no way you can talk about ARKit without showing off the measuring tape apps https://youtu.be/z7DYC_zbZCM
Wow - how does it do that?! Image recognition techniques alone (as far as I know) couldn't do that, right? So how does it know how far away something is?
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#39Earlier quoted context omitted.
> Point it down the street to have great restaurants highlighted? on android early on (before 2.3!) yelp called it lens, and had a monocle icon. google maps and nokia apps also had it at some point I think. and no better implementation will ever make it less useless. it was a uter useles gimmick. everyone tried it exactly once.
It was on one of the early versions of the Yelp iOS app as well. Don't really remember if it was there on day one, but I remember playing around with it in iOS 2 or 3.
Re: Developers Are Already Making Great AR Experiences Using Apple's ARKit
#40Seems Apple solved monocular SLAM problem before attempting VR. Wonder if they used FPGA or anything to speed up the algorithm? In my experience SLAM takes too much computation power and/or release too much heat.