Earlier quoted context omitted.
> One that I recall was that I didn't want to have to maintain k^n separate branches of story, so I'd prune off incorrect branches quickly You could always merge storylines later on by symlinking them to the same place! (Maybe not on Windows).
> You could always merge storylines later on by symlinking them to the same place! > (Maybe not on Windows). Windows has "shortcuts", which should work if there is some problem with symbolic links.
Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
31–40 of 47 posts
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#32When I was back in elementary school, a friend thought up this brilliant idea that we called "foldermazes", which were basically choose your own adventure games, but the way you chose your adventure was by selecting which folder to go down. I was and still am fascinated by just how brilliant of an idea it was! Of course there were problems. One that I recall was that I didn't want to have to maintain k^n separate bra…
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#33Earlier quoted context omitted.
http://www.mobygames.com/game/windows/virus-the-game Could be this one, though it is for Windows. It basically turn a folder tree into a Decent clone. Complete with using media files stored in said folders within the game.
The 3D graphics in that game are well beyond what most classic Amigas were capable of.
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#34 find . -name "sword"Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#35So what happens if I run grep -R?
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#36Earlier quoted context omitted.
> You could always merge storylines later on by symlinking them to the same place! > (Maybe not on Windows). Windows has "shortcuts", which should work if there is some problem with symbolic links.
Symlinks at commandline work in vista or later. It is a different program however.
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#37Earlier quoted context omitted.
That's a good idea! I'm not even remotely sure how to do that. I tackled this project as a way to really dig in and learn Go, and I'm still working my way through it. I'm slowly learning more idiomatic ways of writing Go, but I'm not even sure how I'd go about extending the game with Lua or anything else. Got any resources on that kind of thing, or could you give a high-level description of how that might work, so I…
I think gopher-lua on github could be useful to you
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#38Earlier quoted context omitted.
It's a Merc/Diku inspired version. The codebase is written in Go, and the data is stored in JSON files. I'll open source it, eventually. It's feature-complete, I just need to get some bare-bones data in there (like starting areas, items, mobs, etc). Maybe in another month or two. :)
You could allow (trusted) players to customize rooms and objects with an in-world accessible Lua layer similar to how LPMUDs used LPC. That would be pretty cool. MUDs taught me how to write creatively, but not how to code; in the future they could do both.
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#39find . -name "sword"
Re: Dungeonfs: A FUSE filesystem and dungeon crawling adventure game engine
#40Earlier quoted context omitted.
The 3D graphics in that game are well beyond what most classic Amigas were capable of.
My apologies. I just figured that between the context of the discussion and the name of the game, he may have gotten the platform wrong.