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Discussions with Apple regarding license agreement

imgtec.com

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Re: Discussions with Apple regarding license agreement

#31
Keep in mind this is not just hardware but software related.

Right now I have IT graphics tools to optimize 3D models for mobile devices (for example).

For us developers, it means optimizing to a different standard, while worrying about backward 'optimization compatibility'.

Plus we'll need new software tools for development on the new GPU.

Re: Discussions with Apple regarding license agreement

#32
post #7

Earlier quoted context omitted.

Intellectual property is complicated - there must be some patent that Apple would infringe anyway. Perhaps the one on breathing...

Would is be possible to patent some "biological respiration and oxygen replenishment" process and start suing babies?

You might be able to make it stick in East Texas.

Re: Discussions with Apple regarding license agreement

#34
post #16

That was a rather oddly worded press release. Much more defensive than I would have expected and quite arrogant towards the end. They make it sound as if no other company on earth could do what they do which as we know does not usually work out well for those who claim such a thing.

It may be more understandable when you know that two dozen of their employees have left for Apple since 2015 (some highly placed), they're basically saying they believe Apple's internal GPU effort piggyback on Imagination's tech.

So Apple's not even bothering with buying the company for the talent? Apple is just straight up poach talent, and cutting out the company?

Re: Discussions with Apple regarding license agreement

#35

Earlier quoted context omitted.

AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…

I was under the impression all the big modern consoles were using customized AMD GPUs. For example, according to the PS4's Wikipedia entry [0], its GPU is a "Semi-custom AMD GCN Radeon (integrated into APU)". Are those customizations made by AMD for Sony, instead of licensing the technology? I found an article claiming Intel is licensing AMD GPU technology [1]. If that's the case, would it be surprising to see Apple…

Yes, those customizations are made by AMD. They aren't even very custom, fail0verflow have managed to run a lightly modified linux kernel with the open-source AMD drivers on PS4 hardware with full graphics acceleration[0].

[0] https://fail0verflow.com/blog/2016/console-hacking-2016-post...

Re: Discussions with Apple regarding license agreement

#36
I blame Microsoft for Busines' current infatuation with Imaginary Property. Human civilization was built on the sharing of ideas and the ability to run with your neighbor's smart plan. Now you get sued for patent infringement and the neighbor expects to take rent for the rest of his natural life, and that of his undead estate, for what is almost always, at some level the synthesis of prior human endeavor and ingenuity.

It's fucking bullshit. Luckily the Chinese gets this and wipes their collective arses of what is essentially a western fiction.

Re: Discussions with Apple regarding license agreement

#37
post #5

This is interesting: "Imagination believes that it would be extremely challenging to design a brand new GPU architecture from basics without infringing its intellectual property rights, accordingly Imagination does not accept Apple’s assertions." Could Apple not be using someone else's IP, for example from NVidia or AMD?

AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…

I have a theory that when you're the size of Apple, new licensing opportunities will open up.

Re: Discussions with Apple regarding license agreement

#38

Earlier quoted context omitted.

AMD does not license to third parties, neither does Intel. Options (ignoring acquisition and design from scratch) are: * NVidia's Tegra graphics cores, possibly (not clear whether they block-license let alone architecture-license to third parties) * ARM's Mali, definitely licensable * Broadcom's VideoCore, possibly * Vivante, definitely licensable * Qualcomm's Adreno, formerly Imageon, unlikely Also note that at leas…

I was under the impression all the big modern consoles were using customized AMD GPUs. For example, according to the PS4's Wikipedia entry [0], its GPU is a "Semi-custom AMD GCN Radeon (integrated into APU)". Are those customizations made by AMD for Sony, instead of licensing the technology? I found an article claiming Intel is licensing AMD GPU technology [1]. If that's the case, would it be surprising to see Apple…

> Are those customizations made by AMD for Sony

Yes, same for the Xbox One, they both use APU customised by AMD.

Re: Discussions with Apple regarding license agreement

#39
post #6

> Apple license fees and royalties, as disclosed in Imagination’s Annual Report, represented revenue of £60.7 million for the year ended 30 April 2016 and are expected to be approximately £65 million for the year ending 30 April 2017 > Imagination believes that it would be extremely challenging to design a brand new GPU architecture from basics without infringing its intellectual property rights. Well Apple has a ~$7…

Apple can build a GPU without infringing ImgTec patents, through a patent agreement with another GPU maker(including ARM, so they're pretty much covered).

Re: Discussions with Apple regarding license agreement

#40
post #34

Earlier quoted context omitted.

It may be more understandable when you know that two dozen of their employees have left for Apple since 2015 (some highly placed), they're basically saying they believe Apple's internal GPU effort piggyback on Imagination's tech.

So Apple's not even bothering with buying the company for the talent? Apple is just straight up poach talent, and cutting out the company?

The people don't belong to the company, why should the company get "a cut"?
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