"Why Wired Didn't use HTML5 for their iPad App?" Because consumers are not trained to pay for web sites, whereas they're trained to pay AppStore-delivered apps, that's why. 80% of iPhone/iPad applications, both accepted and rejected ones, would work great in HTML5; the figure is of course much higher for applications that might have been written in flash. But discussions about Apple's languages, SDK or even hardware…
500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
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Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#32Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#33inDesign extension/tool that will do iPad/AIR/HTML5 packaging:
http://www.youtube.com/watch?v=u1IZ-16FVs4
I think they also did the Sports Illustrated HTML5 magazine with thewondefactory.com
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#34Did I miss something? Did adobe buy wired? He keeps talking about adobe here, but I don't see the connection.
The iPad edition of the magazine was originally made in a beta version of Flash CS5, relying on its ability to output iPhone OS apps. When Apple banned third-party runtimes, Adobe built Wired this horrifying hack. I think it's an InDesign plugin. The idea is that Wired's designers won't have to learn anything about the iPhone OS to create the app, but this is a pretty atrocious implementation.
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#35A better article would be "Why Wired Didn't use HTML5 for their iPad App". Since that probably wouldn't have the same link-bait worthy title, I'll write one here. Why didn't Wired use HTML5? 1) a) it was built by Adobe who build it on Flash to begin with, b) the tools just aren't there yet. c) because of #2. 2) Why is the app 500MB? Because all the rich content (images, movies, audio) are bundled into the app so you…
Ain't nobody talking about downloading the thing as you read it.
All of the content for an HTML 5 version could be stored offline, you'd be gaining massive size savings - which on limited mobile devices (not just the iPad) would be huge gains.
I'm actually considering writing an open source objective-c framework for specifically this purpose, I would hate for Adobe to get a foothold in this and kill the promise.
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#36Got a 403 Forbidden error when going to the article.
I had no idea it would hit like this. 100K hits since 3pm EST.
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#37The fundamental argument is flawed - I find it extremely hard to believe that anyone could create the same seamless experience as the iPad Wired app in HTML5. I certainly haven't seen any demo's that would imply it's possible, saying "you could do that in HTML 5" if very easy to say, a lot harder to do. Maybe if the authors of these kinds of posts provided us with a demos I'd start taking these missives seriously.
Have you used it?
It really is pretty much a slideshow. Even if you write it using webkit, you can ape whatever wonderful interactions you seem to be having (that I must have completely missed) using multiple UIWebView's and some good ol CoreAnimation.
You can also extend UIWebView with straight up Objective-C, further adding in the ability to do pretty much whatever you want.
There are a shit ton of HTML 5 demo's on the web. Try google.
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#38Did I miss something? Did adobe buy wired? He keeps talking about adobe here, but I don't see the connection.
Adobe built the app for Wired. First it was Flash/AIR based, but then they have to make it iPOS compliant...
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#39A better article would be "Why Wired Didn't use HTML5 for their iPad App". Since that probably wouldn't have the same link-bait worthy title, I'll write one here. Why didn't Wired use HTML5? 1) a) it was built by Adobe who build it on Flash to begin with, b) the tools just aren't there yet. c) because of #2. 2) Why is the app 500MB? Because all the rich content (images, movies, audio) are bundled into the app so you…
An easy jumping off point for cross compatibility with Android, Windows, and OS X?
Re: 500MB download? Why didn't Wired Magazine use HTML5 for their iPad app?
#40Because whatever software they use to layout the magazine can't export to HTML5. Since they're optimizing for time-to-market, they don't have time to retrain their designers to use different software, rewrite/extend it, or wait for the creators of that software to add export-to-HTML5 functionality, and so this was the most reasonable move. Give it some time, and they'll either move everything to HTML5 or a similar fo…
How have they optimized for time to market given that they have a large team of HTML-savvy web designers in house?
And what is the point of optimizing for time if you fail to deliver something that delights your market?
I haven't tried this thing, so please correct me if I'm wrong, but if every page is an image, how does one copy text? If there is text in a column, Double tapping ought to maximize the text to fit the column. I don't imagine that works either.
So they're making something that looks like a web page but offers less functionality. That's a very poor trade-off. Those 90s CD-ROMs made money for people back when browsers couldn't deliver that experience. They offered more functionality than the web.
Today, stuff like this offers less functionality. That's a big sacrifice to make.