Stoicism, you could never do anything to lose.
Snakisms
31–40 of 148 posts
Re: Snakisms
#32some options like Apocalypticism seem normal, without any special effects.
Re: Snakisms
#33Is there an online gorilla.bas :-) ?
Funny you should ask. I translated it to Javascript a few months ago, fixing a couple of bugs in the original game in the process[1]: http://www.kylem.net/stuff/gorilla/gorilla.html [1] and surely introducing a couple bugs of my own. I almost got it pixel-perfect, but I couldn't figure out QBasic's arc-drawing algorithm! (And the "slow rendering" is artificial delays. Because whole frames are drawn at a time with HTM…
Re: Snakisms
#34Re: Snakisms
#35Is there an online gorilla.bas :-) ?
Funny you should ask. I translated it to Javascript a few months ago, fixing a couple of bugs in the original game in the process[1]: http://www.kylem.net/stuff/gorilla/gorilla.html [1] and surely introducing a couple bugs of my own. I almost got it pixel-perfect, but I couldn't figure out QBasic's arc-drawing algorithm! (And the "slow rendering" is artificial delays. Because whole frames are drawn at a time with HTM…
Brings back fond memories of 8th grade algebra class.
Re: Snakisms
#36This is delightful. I only wish that someone would put it into a nondescript arcade cabinet in a hallway somewhere, so that people could stumble across it unprepared. Edit: Naturally, it turns out that Mr. Barr has a PhD in this sort of thing, and that his thesis has to do with how we demonstrate our values during the course of playing video games. http://www.pippinbarr.com/academic/Pippin_Barr_PhD_Thesis.pd...
Like in GTA, do you try to talk our your problems or do you shoot first and ask questions later? The UI will repeatedly encourage you to shoot first and players will learn that, because if you won't, your enemies will.
This is the definition of value they're using, which I guess applies in this case: "A value is an enduring belief that a specific mode of conduct is preferable to other potential modes of conduct".
Seems like a weird use of the word "values" to me as it's essentially about being able to figure out how it's best to progress rather than moral beliefs as the term may imply for many people.
EDIT: Yet they try to mix these interchangeably in the paper, with examples like "a value of PROTECTING THE ENVIRONMENT means that we will choose to put out the recycling on Tuesday evening, rather than put all our plastic in with the regular trash." - the reason you believe that is probably not because you stopped progressing and there was nothing else to do. I suppose this is the distinction between "video game values" and real world values. But I think it's important to note the lack of overlap and reasoning, which I'm not sure this paper does. Though maybe it does say something about our real world values changing to get the job done.
Re: Snakisms
#37Is there an online gorilla.bas :-) ?
Funny you should ask. I translated it to Javascript a few months ago, fixing a couple of bugs in the original game in the process[1]: http://www.kylem.net/stuff/gorilla/gorilla.html [1] and surely introducing a couple bugs of my own. I almost got it pixel-perfect, but I couldn't figure out QBasic's arc-drawing algorithm! (And the "slow rendering" is artificial delays. Because whole frames are drawn at a time with HTM…
Edit: If you have the source online, link please. I would love to make it networked :-)
Re: Snakisms
#38Re: Snakisms
#39Re: Snakisms
#40some options like Apocalypticism seem normal, without any special effects.