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Nintendo Switch review: pure potential

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Re: Nintendo Switch review: pure potential

#31
post #17
post #9

Hmm, the battery life is kinda disappointing. I'm not interested in Switch as a TV console (PS4 does that significantly better and has better games for when I have time to give them) and it seems it's going to struggle as a 3DS replacement when it can't even live through a rather average flight :/ I do still hope the best 3DS franchises will make it to the Switch and I might pick it up after price drops under the pri…

Just under 3 hours of battery life for a highly demanding game like Zelda seems pretty fair to me to be honest. 6 hours for less demanding games also seems pretty fair.

For me, that's disappointing. It means that a year or two into battery wear you'll be tethered to an outlet.

The situation looks even more dire after reading this quote.

> ...although we’ve yet to find a battery / cable that can charge the console faster than it drains.

Re: Nintendo Switch review: pure potential

#33
post #6

So it's a PS Vita with an HDMI-out?

So the iPhone is just an iPod with a big touchscreen that you can also use make calls? So the automobile is just a carriage that runs without horses? So the airplane is just a bus with wings?

Yes to all.

Nintendo should probably switch (heh) to only releasing games for Android and iOS.

Re: Nintendo Switch review: pure potential

#34

Earlier quoted context omitted.

Good thing is that you can use almost any powerbank with it, thanks to it's charging through USB-C.

According to reviews, it depletes the battery faster than it can be charged so a powerbank won't expand life as much as it should.

No, it can charge while playing when using the official adapter. It's just that people were using low-rated battery packs. USB C can support up to 100W, the Switch charger is 45W, so if you're using a pack that doesn't output more than 10-20% of that, obviously you'll have slow charging and probably not enough to sustain playing and charging simultaneously. I'm not worried, I'm almost never away from power for more than 3 hours anyhow, though I will be finding a high capacity battery that can output a good enough charge rate.

Re: Nintendo Switch review: pure potential

#35
post #10

Earlier quoted context omitted.

Joy stick for fighters. Mouse and keyboard for FPS and similar games. Traditional controller for platformers/side scrollers Touch for a few types of games on mobile, not many though. Almost never do I want to use motion.

Wii bowling

Random waggling do not true motion control make.

Re: Nintendo Switch review: pure potential

#37
post #6

So it's a PS Vita with an HDMI-out?

So the iPhone is just an iPod with a big touchscreen that you can also use make calls? So the automobile is just a carriage that runs without horses? So the airplane is just a bus with wings?

He makes a valid point, PS Vita is seriously under specced as a TV console.

Re: Nintendo Switch review: pure potential

#38

The wired review is much more negative, if you want a contrasting view: https://www.wired.com/2017/03/review-nintendo-switch/

>"At this point, with Nintendo not having commented on or fixeds the issue, I can only go forward assuming the Switch consoles going on sale this Friday will all potentially have this problem, and that Nintendo is about to sell you a $300 game system requiring some kind of fix before it performs its basic functions." Yikes, that sounds disastrous.

Well if you weren't sold on waiting for the next release, you should be now. I was super excited about getting one of these, but now I will probably hold out for the Switch "S". At the very minimum, wait to see if the buggy left joy cons are being shipped with this initial batch.

Re: Nintendo Switch review: pure potential

#39
post #23
post #16

Earlier quoted context omitted.

Hmm, I have to disagree here. I'm actually really excited about the Joy-Con's and the Switch's portability. Mainly because you take the tablet with you and you have the ability to do same-screen co-op just like that. For a game like Towerfall or Mariocart (Or a launch title, like Snipperclips) that is amazing. And the ability to play Zelda on an airplane sounds awesome. I do think they flubbed a ton of stuff on the s…

Yeah, the portability is really cool! And the ad-hoc networking for multiplayer seems neat. The joycon controllers seem pretty neat, simple little controllers, which means you can focus on gameplay. I was really excited for it. But... then the January demo happened. It's all dumb mini-games with shit motion controls. It's an ice cube vibration demo(?!?). It's some poorly-defined camera vision detection thing. They se…

> It's all dumb mini-games with shit motion controls.

Do you mean 1-2 Switch? That's one game out of quite a few games that are coming out this year. 1-2 switch is definitely heavy on the Nintendo gimmick though.

I was somewhat surprised at how few 'gimmick' games were announced. Most of the games are standard controller-type games. Mario, Mario Kart, Zelda, Splatoon 2, and all the indie games that were announced yesterday.

Edit: You're right..forgot about Arms being motion controlled too.

Re: Nintendo Switch review: pure potential

#40
post #31
post #17

Earlier quoted context omitted.

Just under 3 hours of battery life for a highly demanding game like Zelda seems pretty fair to me to be honest. 6 hours for less demanding games also seems pretty fair.

For me, that's disappointing. It means that a year or two into battery wear you'll be tethered to an outlet. The situation looks even more dire after reading this quote. > ...although we’ve yet to find a battery / cable that can charge the console faster than it drains.

Batteries don't tend to degrade like they used to. The chips that charge and discharge them are a lot more sophisticated. Most batteries do well for 2.5-3 years these days.
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