"The demoscene" can also refer to the largely overlapping subculture of tracker [1] musicians. There're a few well known electronic artists still using trackers today, like Venetian Snares [2], Bogdan Raczynski, and enduser. [1] http://en.wikipedia.org/wiki/Tracker_(music_software) [2] http://www.youtube.com/watch?v=hjAwxG3q3Yo
Who could forget FastTracker 2! I was about 13 or 14 when I discovered it. There is something intoxicating about composing with the computer in that way. Granted, there was and are a ton of corny .mod files out there but I feel like mod tracking is where I fell in love with the aesthetics of editors and code. Thanks so much for bringing this to attention! :)
The Demoscene -- an Overview
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Re: The Demoscene -- an Overview
#32I still get nostalgic when I think about Future Crew's music and demos, too. I believe Skaven of Future Crew put up a big archive of FC music a while ago, though Purple Motion was my favorite FC musician. Second Reality running on a 486 absolutely blew me away -- alpha blending, 3D, realtime mixed music, 60fps.
Re: The Demoscene -- an Overview
#33Earlier quoted context omitted.
http://www.youtube.com/watch?v=vxGtPAhkEQU
Great link. I love the part at 4:30 where it says "Apparently this is possible."
In the article, he said that these graphics were generated on special hardware, and that such images would be "impossible" on commodity PCs. Naturally, this chafed several people in the demoscene -- who set out to prove him wrong, in real-time.
Re: The Demoscene -- an Overview
#34In the 90s the demoscene was really quite exciting. Second Reality was groundbreaking and opened my eyes to what was possible on our pokey old 486s (plus it was awesome to show off to your friends). Going to demo events and realising there were plenty of fellow hackers in Australia doing cool stuff, and having a chance to hack along with them was also a lot of fun. Good times.