Why stick with such an old codebase? Wouldn't it just make sense to start a new Rust project with editable shaders. It could have an extensible, clean task-based interface, instead of the antiquated control room with lots of buttons and switches. Or maybe even a dispatcher/server with protocols to send graphic commands from UIs to different image processors.
GIMP – 2016 in review
31–40 of 188 posts
Re: GIMP – 2016 in review
#32You can help the maintainer and lead developer of GIMPs, Øyvind Kolås with a donation : https://www.patreon.com/pippin
Now I finally have a legit reason to join patreon. Thank you for reminding us! Are there any other FOSS developers on patreon?
"OctoPrint is the snappy web interface for your 3D printer that allows you to control and monitor all aspects of your printer and print jobs, right from within any browser on your network."[0]
https://www.patreon.com/foosel
Disclaimer: I work closely with Gina on (open source) plugins for OctoPrint.
Re: GIMP – 2016 in review
#33Re: GIMP – 2016 in review
#34Why stick with such an old codebase? Wouldn't it just make sense to start a new Rust project with editable shaders. It could have an extensible, clean task-based interface, instead of the antiquated control room with lots of buttons and switches. Or maybe even a dispatcher/server with protocols to send graphic commands from UIs to different image processors.
> Why stick with such an old codebase? Because it works and is a full-featured mature product. Nothing stops anyone from starting a new project based on modern insights and try to become the next GIMP, but such an endeavour does not imply that this project should simply stop its development. The GIMP is used by a lot of people in their daily work or for personal projects. It's free, it works, and most crucially, it's…
Re: GIMP – 2016 in review
#35Re: GIMP – 2016 in review
#36Great stuff. I'm looking forward to 2.10. GIMP is my tool when I want to edit photos or create Christmas cards. Even though I hear this quote ringing in my ear, and I can't seem to shake it, mainly because of who said it: "Yet I think that a few programs, such as Adobe Photoshop, will always be superior to competitors like the Gimp—for some reason, I really don’t know why! I’m quite willing to pay good money for real…
I wonder sometimes if the reason GIMP development doesn't surpass other options is simply not having enough developers, having a user base that is more art centered than programming centered, and having a somewhat bottlenecked development culture. These could just be perceptions. I am hoping that when the transition to GEGL is fully implemented, there will be an acceleration. Its hard to use it for serious work. The…
Sorry but I think it's more likely the opposite and the user base is more developer centered than artist centered. How are devs supposed to understand how to move this app forward if no one even uses it to it's full potential.
Getting tired of technies pointing fingers at the artists when they fail to understand how to make great creative tools.
Re: GIMP – 2016 in review
#37Earlier quoted context omitted.
It works really well, I have been using it for about 2 years. The only two minor problems I found so far: 1. when you start it up from launcher, it doesn't show up in the foreground, so you have to click the icon again 2. if you have multiple monitors and you plug out the monitor with the gimp window it sometimes crashes. It doesn't happen every time, but as I precaution I first move the Gimp window to the other moni…
Also it does not seem to support retina mode, making it practically useless for a big share of Mac users. Besides, Pixelmator has raised the bar really high.
2X displays might seem frivolous to non-Mac developers but they've been the norm on OS X for several years now.
Re: GIMP – 2016 in review
#38Glad to hear they're planning to work on non destructive editing - that might even convince some photoshop users to make the switch. Then again, I really like gimp for the incredible variety of work it does well already, like editing animated gifs.
Count me as one Photoshop user who avoids GIMP because it lacks non-destructive editing. Photoshop had Adjustment Layers since 1996, and using them is a widely accepted best practice. It is hard to imagine a valid reason why GIMP developers have taken so long to implement them.
Re: GIMP – 2016 in review
#39Earlier quoted context omitted.
Inkscape on the other has started to show gradual decline in the UI department. For example every time you open a tool (the small dialogs on the right) all others will collapse. Since you normally jump back and forth between these tools during drawing you have to ask yourself what went on in their heads when they decided to make this change.
Have you tried using keyboard shortcuts to access the panels? I often switch between Layers , Align and Distribute , and Transform , but always use the keyboard shortcuts. Inkscape's UI is a point deserving of attention (the GIMP has a more elegant UI), but I can't say that I've found it to be in decline (on the contrary).
GIMP must have come a long way for those words to form a sentence!
Not that it was ever necessarily inelegant, but GIMP's reputation has always suffered from a big chunk of it's natural audience being experienced Photoshop users who find the transition jarring, and trash the UI for that reason. Hearing someone praise the interface is a bit unusual, still!
Re: GIMP – 2016 in review
#40Great stuff. I'm looking forward to 2.10. GIMP is my tool when I want to edit photos or create Christmas cards. Even though I hear this quote ringing in my ear, and I can't seem to shake it, mainly because of who said it: "Yet I think that a few programs, such as Adobe Photoshop, will always be superior to competitors like the Gimp—for some reason, I really don’t know why! I’m quite willing to pay good money for real…
> Even though I hear this quote ringing in my ear, and I can't seem to shake it, mainly because of who said it 1) Photoshop had a 10+ year head start and tons of patents. 2) Adobe can pay programmers to work on it as their main and sole focus. GIMP is stuffed by volunteers. 3) Adobe can pay programmers to work on boring parts. OSS programmers tend to navigate to the "glorious" and "fun" parts. 4) Adobe has extensive…
Aka CADT...