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Super Mario Run

supermariorun.com

31–40 of 252 posts

Re: Super Mario Run

#31
post #28

I watched the intro video and still have no idea what this app is or does.

It's a game. You play it for fun and entertainment.

> It's a game. You play it for fun and entertainment.

That's like me saying "food" when asked "What do you wanna eat?"

I'm guessing you aren't a gamer. Most gamers are not interested in the binary question of whether something is a game or not -- they are a step ahead of that.

Re: Super Mario Run

#33
post #13

Earlier quoted context omitted.

Not sure why you've been downvoted. I feel the same way. I have no clue what this even is from the linked content.

You can tell what it is from the title. Super Mario is a popular video game character and has been for over 30 years. This is clearly a video game. Good job on being facetious though.

Why do several people here think that "it's a video game" has any merit or descriptiveness to it?

It's obviously a video game. The real question is, what kind of game is it? And this question was not answered by the video. Plain and simple.

Re: Super Mario Run

#34
post #13

Earlier quoted context omitted.

Not sure why you've been downvoted. I feel the same way. I have no clue what this even is from the linked content.

You can tell what it is from the title. Super Mario is a popular video game character and has been for over 30 years. This is clearly a video game. Good job on being facetious though.

In all seriousness, based on the ad I was thinking this was some sort of Mario-themed AR game similar to Pokemon Go. It's not clear to everyone.

Re: Super Mario Run

#35

Earlier quoted context omitted.

You can tell what it is from the title. Super Mario is a popular video game character and has been for over 30 years. This is clearly a video game. Good job on being facetious though.

In all seriousness, based on the ad I was thinking this was some sort of Mario-themed AR game similar to Pokemon Go. It's not clear to everyone.

Exactly what I thought too, man. Don't listen to these people. They aren't providing useful responses.

Re: Super Mario Run

#36

The announcement video had me thinking this was some sort of Pokemon GO / Fitbit cross-over. Thankfully, it's just a game.

Thankfully? I would be very excited to have another AR game. I feel like most so far have dropped the ball, but I also feel like AR gaming is going to be completely dominant in 10-20 years.

Would have preferred an AR Mario game to just about anything else Mario. Then again I'm not a huge Mario fan in the first place.

Re: Super Mario Run

#37
post #25

I got really turned off when it was listed as "Free (with in-app purchases)". Turns out it's basically a 10 minute demo, after which you have to pay $9.99. Maybe it's good, but deceptive enough I uninstalled it.

Personally, I find the 'free demo' model far preferable to the two alternatives, upfront payment and microtransaction hell. The former is problematic on iOS where there are no refunds (more or less; at least, Apple's refund process is cumbersome with no guarantee of acceptance) - I've purchased countless apps for a few dollars (after looking at the description and screenshots) just to realize, literally seconds after opening them and actually being able to try them out, that they were either poor quality or otherwise not what I was looking for, followed by deletion from my home screen. And the IAP option, well, it encourages designing the game mechanics to be as dissatisfying as possible, i.e. exactly the opposite of how game design is supposed to work, while constantly tempting you to leap ahead in the game by just paying a small fee. This is what most mobile games do, and it's horrible.

But in Super Mario Run's case, the problem is just that the game's too short. After all, what you call a "10 minute demo" (for anyone reading, it's not actually time limited) is 1 of the 6 worlds in the main game mode; the later levels are harder and thus more time consuming, but not that much. I got halfway through it today in maybe an hour, while collecting all the pink coins for each level.

EDIT: But not the purple and black coins. I just tried collecting those for the first two levels and it takes quite a bit longer. Still not a huge game but they clearly designed for replay value... I wonder why they didn't just add more levels, though. As Super Mario Maker has shown, it doesn't take that much work to create Mario levels when the tileset, mechanics, etc. are already in place.

Re: Super Mario Run

#38
I believe that this game's always online DRM is incredibly disrespectful and will not buy it. I don't want to pirate anything. I actually want to pay real money once for a polished mobile game rather than getting mostly junk for free. Nintendo got that part of the equation right, I'll give them that. But because of the always online DRM, it's unusable on the subway or on an airplane. If I can't use it when I want it the most, what's the point of spending real money?

PS: This website is ridiculous. It takes forever to load up, and the marketing video is just a stupid video of a bunch of people doing parkour in slow motion or some junk like that. They probably spent 6 figures on that dumb video that nobody really gives a crap about. Then there's another loading screen after the video, and once that's done there's a really crappy UI for a slideshow that's not even responsive. IMO, idiotic executives fingerprints are all over this shitshow with bad decisions left and right. Nintendo is a fantastic company who is capable of amazing things, but they don't really get the web or mobile technology. Sad!

Re: Super Mario Run

#39

Many of the other comments in this thread are low-effort "mobile games aren't real games, lol." After playing just one level, you can tell that Super Mario Run the real deal and not a cash-in (and it gets hard , especially if you want to get Black Coins). If you have an aversion to mobile gaming, give this a try. You can play 3 levels without having to pay anything and it doesn't nag you until then, which means that…

Yes... but the magic is in how they can convince you:

- Animation : it's better than Disney, seriously, this is pure keyframe genius

- Characters : I miss Yoshi, and I bet I'm not alone...

- Color Scheme : the Nintendo palette probably is patented, it's hard to pull off the balance they have between the character's color, the foreground & background within a 2D side scroller

- Challenge vs Payoff : the game play is inviting & rewarding in a odd / charming way

- Approachability : I'm biased but there's something uniquely fundamental about Mario Bros that universal in it's appeal..., it's Beatle-esque

Downloading now...

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