Improbable announces SpatialOS Game Developer alpha
31–33 of 33 posts
I've seen this kind of middleware come through several times. It's a hard sell because MMOs are already big productions and this stuff, while technically very challenging, only captures a single bullet point feature: "world is seamless and persistent." And from the player POV, that is cool, but not I'll Buy That cool, especially when scale ends up creating all sorts of other design problems(more players and bigger worlds = more potential for chaos, harder UX).
Re: Improbable announces SpatialOS Game Developer alpha
#32Trying to run `spatial update` and keep getting the below msg. Not sure if servers are having issues or what. At 2016-12-13 18:12:58 UTC failed executing command: C:\spatialos\spatial.exe update Internal : Failed retrieving spatial binary. Internal : could not obtain auth token: code = Unauthenticated desc = failed obtaining new refresh token: code = Unknown desc = failed obtaining AuthCode: code = DeadlineExceeded d…
Hi, thanks for doing the tutorial! It looks like you may need to run `spatial init` and then try `spatial update` again? If this doesn't work, please ask your question on https://support.improbable.io/ -- there are many more people there to provide support and share ideas.
I hope you don't use appengine b/c that looks like an Appengine error.
Re: Improbable announces SpatialOS Game Developer alpha
#33[deleted]