This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.
DeepMind and Blizzard to release StarCraft II as an AI research environment
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Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#32Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?
Of course, I doubt that an AI commander would replace a human making the actual decisions in the foreseeable future. It would just be another intelligence tool for military command. From this point of view you are essentially arguing for our military to be ignorant, I don't think that is a good bet.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#33This is so exciting. I've always wanted to program bots to play online games -- mainly for learning purposes. (Can I make a bot that plays better than me?) But I've never done it because of the risk of bans. I'm glad that Blizzard has opened it up for people to experiment with this. I wonder how it will interact with any sort of anti-cheat systems in place, etc.
Bans should never keep you back. A fake email is pennies to how much is gained from learning or building something incredible
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#34That's so cool! I wish they could start doing AI for team based competitive games like League of Legends where meta-play and team decision making is important. Is that too complicated to tackle yet?
Are you imagining a single AI playing all 5 heroes on a team, or 5 independent AIs each playing a single hero with limited communication between them, or a single AI controlling a single hero on a team with 4 humans? I would say the first scenario (1 AI controlling entire team) is roughly equivalent to the the RTS case. It's just fewer units with more abilities, and character progression instead of base building. The…
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#35Looks like they are going to limit the APM of the AI. I wonder how they are going to decide the limit? I've never played StarCraft, but from what I understand very high APM is needed to play the game at the highest levels.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#36Earlier quoted context omitted.
I'm so sick of this argument. How about we have a spine for once and say no?
All 7 billion of us? Good luck with that.
The commenter I was responding to has strong ideas about it however, so I wanted to provide the opportunity for an explanation.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#37That's so cool! I wish they could start doing AI for team based competitive games like League of Legends where meta-play and team decision making is important. Is that too complicated to tackle yet?
Are you imagining a single AI playing all 5 heroes on a team, or 5 independent AIs each playing a single hero with limited communication between them, or a single AI controlling a single hero on a team with 4 humans? I would say the first scenario (1 AI controlling entire team) is roughly equivalent to the the RTS case. It's just fewer units with more abilities, and character progression instead of base building. The…
Inter-agent communication, especially in a machine learning context, is an unsolved problem, exploring it in such a scenario would be nice.
Agent-human communication is probably as hard, and also largely unsolved, although there is a push right now for dialog systems to achieve human level performance.
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#38Earlier quoted context omitted.
It's going to happen anyway. I think we are better off doing such things in the open and having some visibility into it rather than be surprised when something happens.
I'm so sick of this argument. How about we have a spine for once and say no?
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#39That's so cool! I wish they could start doing AI for team based competitive games like League of Legends where meta-play and team decision making is important. Is that too complicated to tackle yet?
Re: DeepMind and Blizzard to release StarCraft II as an AI research environment
#40Anybody else sees a problem with training the AI to move troops around a battlefield, with the purpose to exterminate the opponent?