Clicking this link takes me to a login page with no ability to access the content in any way. I screen shotted it because I've actually never seen something like this before: http://i.imgur.com/1YBFuiU.png Also, doing the web link brings me to the same login page.
Want to Know What Virtual Reality Might Become? Look to the Past
31–40 of 40 posts
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#32Earlier quoted context omitted.
There's a big difference between the 3-4 steps and 5-6 steps. Just as you can't simply assume that everything in books automatically translates to film, you can't simply translate everything in film to VR. My Vive had performance issues where my background environment would randomly pop-up during games. I thought that was a feature called "Chaperone." You're not going to be in constant amazement or think you're in so…
Darkened theaters are rather like a screen stuck to your face. After a while you really stop noticing the 'static' background and people just focus on the screen.
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#33I think some Steve Jobs-ian thinking about the experience as a whole is called for at this point. VR/AR equipment needs to be friendly to the social experience and to social experiences, otherwise it's going to be out-competed through network effects by other equipment that has an advantage there. Current VR "room-scale" equipment seems to be optimal for 1) god-like player experiences, where you can survey a world, t…
The approach we're taking now is the "avatars and voice" approach, where you interact with other people through VR puppets, essentially. These puppets can mimic your body language and facial expressions and are supposed to increase the depth of human communication through nonverbal cues. The truth is, after experimenting heavily with this, I've found most of it to be pretty gimmicky.
It seems the human mind naturally gravitates to such ideas (e.g. second life), but it never pans out. I'm not sure what the right answer is, or if theres even one.
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#34I think some Steve Jobs-ian thinking about the experience as a whole is called for at this point. VR/AR equipment needs to be friendly to the social experience and to social experiences, otherwise it's going to be out-competed through network effects by other equipment that has an advantage there. Current VR "room-scale" equipment seems to be optimal for 1) god-like player experiences, where you can survey a world, t…
You need a powerful computer. That means either buying a very expensive rig from a brand name seller (Alienware or Razer), or building one on your own.
The former is cost-prohibitive. The latter is skill-prohibitive.
A smartphone, on the other hand, is cheap and requires no technical know how to buy and use
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#35I think some Steve Jobs-ian thinking about the experience as a whole is called for at this point. VR/AR equipment needs to be friendly to the social experience and to social experiences, otherwise it's going to be out-competed through network effects by other equipment that has an advantage there. Current VR "room-scale" equipment seems to be optimal for 1) god-like player experiences, where you can survey a world, t…
I wanted to get into VR but it's too cost prohibitive right now. You need a powerful computer. That means either buying a very expensive rig from a brand name seller (Alienware or Razer), or building one on your own. The former is cost-prohibitive. The latter is skill-prohibitive. A smartphone, on the other hand, is cheap and requires no technical know how to buy and use
And I too think AR (augmented reality, known from Pokemon-Go) has higher potential/adoption rate. We will see it in our every day life soon, everywhere. And everyone has a smartphone, no need for a helmet.
(And for VR a "CAVE" is very cool. It's a special purpose small room where projectors point to 3 or 4 walls and the floor and you can just carry light&inexpensive 3D red-blue or shutter glasses and walk around eg with your friends. That's something we will probably see more and more in public locations too.)
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#36Earlier quoted context omitted.
I personally think the things that have the biggest potential in VR are games like Tabletop Simulator, where both the game itself and the context of "being with other people playing a game" are part of the experience.
Being at the same table with others playing a tabletop game is like being gods in a competitive pantheon playing with a world. I think we're essentially talking about the same "thing" -- it's just that our culture's level of understanding of it is still nascent. Most of our experience of this thing is through tabletop games. Now, we are just getting into the possibilities of VR for the "thing."
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#37Clicking this link takes me to a login page with no ability to access the content in any way. I screen shotted it because I've actually never seen something like this before: http://i.imgur.com/1YBFuiU.png Also, doing the web link brings me to the same login page.
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#38I think some Steve Jobs-ian thinking about the experience as a whole is called for at this point. VR/AR equipment needs to be friendly to the social experience and to social experiences, otherwise it's going to be out-competed through network effects by other equipment that has an advantage there. Current VR "room-scale" equipment seems to be optimal for 1) god-like player experiences, where you can survey a world, t…
I wanted to get into VR but it's too cost prohibitive right now. You need a powerful computer. That means either buying a very expensive rig from a brand name seller (Alienware or Razer), or building one on your own. The former is cost-prohibitive. The latter is skill-prohibitive. A smartphone, on the other hand, is cheap and requires no technical know how to buy and use
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#39Earlier quoted context omitted.
I personally think the things that have the biggest potential in VR are games like Tabletop Simulator, where both the game itself and the context of "being with other people playing a game" are part of the experience.
> I personally think the things that have the biggest potential in VR are Porn. Let's be realistic.
Right now, the increase in the quality of experience of VR porn over a screen and a pair of headphones is still marginal.
Re: Want to Know What Virtual Reality Might Become? Look to the Past
#40Earlier quoted context omitted.
I personally think the things that have the biggest potential in VR are games like Tabletop Simulator, where both the game itself and the context of "being with other people playing a game" are part of the experience.
Wouldn't that be more of an AR experience? Similar to the game in the original Star Wars on board the Falcon?