I wonder of you could use this on car commercials and thereby deduce the actual comparative quality of construction. Assuming that better built cars would vibrate less at speed. It would be interesting to understand where the vibrations occur. A question for the authors. All the video is with vibrating but otherwise stationary objects. Must the object be stationary for these tools to work?
Interactive Dynamic Video
31–40 of 59 posts
Re: Interactive Dynamic Video
#32Dedicated host name for a single algorithm, TED talk, high-production value video with professional animations, narrator talking excitedly, more kitschy examples of applications than description of the algorithm itself. Yup, MIT.
Sarcastic whining, complaining about genuinely innovative research, missing the point, nitpicking, trying to make self seem more important by criticising everything. Yup, Hacker News Commenter. ;)
Re: Interactive Dynamic Video
#33Pokemon GO and Interactive Dynamic Video: https://www.youtube.com/watch?v=9f1fCCb3hVg
Thanks for this link. Really cool use case, and maybe Niantic will check it out, if they haven't already.
Re: Interactive Dynamic Video
#34I wonder of you could use this on car commercials and thereby deduce the actual comparative quality of construction. Assuming that better built cars would vibrate less at speed. It would be interesting to understand where the vibrations occur. A question for the authors. All the video is with vibrating but otherwise stationary objects. Must the object be stationary for these tools to work?
They use optical flow to get displacement values for each pixel. This works well when you don't have very large movements between frames, no sudden illumination changes and no rotations.
Car commercials will probably have all of those and on top of that be highly edited (e.g. you have to deal with cuts in the video)
You could try to use some other approach for motion estimation, like identifying and tracking salient points, but that would require quite a lot of work on top of what this demo shows.
Re: Interactive Dynamic Video
#35Re: Interactive Dynamic Video
#36A few questions if the author is on HN: I wonder how long it takes to analyse a 5 second video? Also, it seems the algorithm only works with static images after the initial video analysis, or am I wrong? Also, how long does it take to render the "virtual" state of the object?
Re: Interactive Dynamic Video
#37Re: Interactive Dynamic Video
#38I wonder of you could use this on car commercials and thereby deduce the actual comparative quality of construction. Assuming that better built cars would vibrate less at speed. It would be interesting to understand where the vibrations occur. A question for the authors. All the video is with vibrating but otherwise stationary objects. Must the object be stationary for these tools to work?
There's a company that makes a rig that's basically just an engine and 4 wheels. You film your entire commercial using it and they replace it with computer imagery of your car in post. I can't find the video at the moment, though.
Re: Interactive Dynamic Video
#39The consumer use cases are interesting but the propagandist use cases are terrifying. Along with this (Real-time Face Capture and Reenactment): https://www.youtube.com/watch?v=ohmajJTcpNk
Re: Interactive Dynamic Video
#40Earlier quoted context omitted.
Sarcastic whining, complaining about genuinely innovative research, missing the point, nitpicking, trying to make self seem more important by criticising everything. Yup, Hacker News Commenter. ;)
Well, it's the top comment, so it's apparently something that resonated with people. There's something quite grating about the way they try to make it... cool, I guess. Steals the focus from the content.