We play tested this with 10 year olds at the San Francisco Public Library recently and the kids LOVED it -- keep in mind, these were not middle or upper middle class privileged kids, but lower income at risk ones. The challenge is that after about 45 min of "play" time, they want to 'build' something and create--and Playgrounds doesn't provide the environment to do that. Then, they get bored and feel encumbered. Afte…
In addition, you as a developer can create additional playgrounds in Xcode and transfer them to Swift Playgrounds on the iPad. That means you can give the kids a basic template and allow them to fill in the code. For example, create a template with a couple of pages with the imports already complete and a basic template of empty procedures to get them started.