Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.
Copy-and-pasting an interesting response from user Asooka, who is hellbanned for no obvious reason: > I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has…
Dolphin 5.0 Release
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Re: Dolphin 5.0 Release
#32Great work. I started contributing to Dolphin earlier this year entirely as a result of seeing the well-polished status updates and technical articles that made it to HN from time to time. It's been in a "freeze" for quite some time while bugs were nailed down, but I'm looking forward to being able to land some code finally! And, if anyone is interested in some really cutting-edge ARM or x86 JIT code, there are lots…
Re: Dolphin 5.0 Release
#33In case anyone is wondering, Dolphin is an awesome emulator for Nintendo GameCube and the Wii, in full HD.
Re: Dolphin 5.0 Release
#34In case anyone is wondering, Dolphin is an awesome emulator for Nintendo GameCube and the Wii, in full HD.
Re: Dolphin 5.0 Release
#35Dolphin's status update posts make it look like one of the best managed projects I have _ever_ seen, open source or closed. Really incredible work.
They do an amazing job. I love reading the update posts.
Re: Dolphin 5.0 Release
#36Re: Dolphin 5.0 Release
#37I keep meaning to try out Dolphin on my Dell XPS 13 to see how well it runs on integrated GPU's, but it continues to slip my mind. If the framerate is even halfway decent on Gamecube games, I'd be thrilled.