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‘2001: A Space Odyssey’ rendered in the style of Picasso

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31–40 of 97 posts

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#31
post #22

Would be interesting to see if they could reduce the temporal noise without compromising the overall effect.

I wonder if you could extract a 3D scene from the video and somehow style all the textures rather than styling the frame. Then reproject back and use that to style the frame.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#32
post #7

I have two opinions: 1) I don't think cubism transfers well into a motion picture format, 2) I think these experiments, as they are currently, attempt to merge two styles and end up with neither, and nothing novel in its place; there is little Kubrick or Picasso in the final piece. I think it's superficial and doesn't do either source justice.

"It looks cool" is sufficient excuse for experimentation.

Yes, but it is no excuse to call it "in the style of Picasso" when it clearly isn't.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#34
So basically you take someone else's work. Run it with some content (someone else's work also), post it, and wow innovation.

Actually in the last year myriads of similar things were created, and this is simply boring.

This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#35

So basically you take someone else's work. Run it with some content (someone else's work also), post it, and wow innovation. Actually in the last year myriads of similar things were created, and this is simply boring. This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.

If you read up on research into innovation, you'll find that much of it does hinge on appropriating ideas from elsewhere. It's more like bacterial gene transfer than procaryote sexual reproduction, and very little like random point variations.

John Holland, W. Brian Arthur, and Doyne Farmer (all associated with the Santa Fe Institute) have done much interesting work. Farmer talks of Theodor Wright, and his studies of aircraft manufacturing improvements during WWII, though much of Farmer's discussion seems to borrow heavily from Wright's browther Sowell, a geneticist looking at genetic drift and fitness landscapes. Quincy Wright's study of war also seems apropos. Interesting family.

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#36

So basically you take someone else's work. Run it with some content (someone else's work also), post it, and wow innovation. Actually in the last year myriads of similar things were created, and this is simply boring. This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.

If you read up on research into innovation, you'll find that much of it does hinge on appropriating ideas from elsewhere. It's more like bacterial gene transfer than procaryote sexual reproduction, and very little like random point variations. John Holland, W. Brian Arthur, and Doyne Farmer (all associated with the Santa Fe Institute) have done much interesting work. Farmer talks of Theodor Wright, and his studies of…

wow I can write a for loop for the frames of a film and call the google open sourced deep learning style transfer program.

INNOVATION!

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#37

"It means nothing to me. I have no opinion about it, and I don't care." On the first moon landing, quoted in The New York Times, (1969-07-21). https://en.wikiquote.org/wiki/Pablo_Picasso Curious about his feelings regarding this work. (I find it beautiful.)

Funny! That's exactly how I think of Picasso's work.

Have you seen Guernica in Madrid?

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#38
There is something that escapes me regarding this very cool neural style transfer technique. One would expect it to need at least three starting images: the one to transform, the one used as a source for the style, and a non-styled version of the source. This last one should give the network hints on how to transform the unstyled version in the styled one. For example, what does a straight line end up being in the style? Or how is a colour gradient represented? Missing this, it seems that the neural network should be able to recognize objects in the styled picture, and derive the transformation applied based on a previous knowledge of how they would normally look like. But of course the NN is not advanced enough to do that. Can someone explain me roughly how does this work?

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#39

Can someone knowledgeable estimate, how far are we from rendering this in 60 frames per second? Can't wait to try it as a post-processing layer in game development.

A paper called Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks (http://arxiv.org/abs/1604.04382) uses a different approach with similar results and runs about 500 times faster giving 0.25M pixel images at 25Hz. It also seems to result in less randomness from frame to frame https://www.youtube.com/watch?v=PRD8LpPvdHI

Code at https://github.com/chuanli11/MGANs

Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso

#40

I remember watching an interview with the creators of South Park in which they described the transition from animating using cardboard cutouts to a system with CorelDraw and other pieces of software which helped speed up the process. The bulk of the efficiency improvement came from carefully defining all the frequently used objects (characters, houses) once with movable components, and reusing those objects in the pe…

Another interesting problem would be the generation of filler pictures (I don't know the correct term). Normally there is a person who draws keyframes at a much lower framerate. Other animators then fill in the frames between to increase the framerate.
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