Would be interesting to see if they could reduce the temporal noise without compromising the overall effect.
‘2001: A Space Odyssey’ rendered in the style of Picasso
31–40 of 97 posts
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#32I have two opinions: 1) I don't think cubism transfers well into a motion picture format, 2) I think these experiments, as they are currently, attempt to merge two styles and end up with neither, and nothing novel in its place; there is little Kubrick or Picasso in the final piece. I think it's superficial and doesn't do either source justice.
"It looks cool" is sufficient excuse for experimentation.
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#33Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#34Actually in the last year myriads of similar things were created, and this is simply boring.
This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#35So basically you take someone else's work. Run it with some content (someone else's work also), post it, and wow innovation. Actually in the last year myriads of similar things were created, and this is simply boring. This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.
John Holland, W. Brian Arthur, and Doyne Farmer (all associated with the Santa Fe Institute) have done much interesting work. Farmer talks of Theodor Wright, and his studies of aircraft manufacturing improvements during WWII, though much of Farmer's discussion seems to borrow heavily from Wright's browther Sowell, a geneticist looking at genetic drift and fitness landscapes. Quincy Wright's study of war also seems apropos. Interesting family.
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#36So basically you take someone else's work. Run it with some content (someone else's work also), post it, and wow innovation. Actually in the last year myriads of similar things were created, and this is simply boring. This is as interesting as a random tumblr reblog. May be curious, but lacks any sense of achievement or originality.
If you read up on research into innovation, you'll find that much of it does hinge on appropriating ideas from elsewhere. It's more like bacterial gene transfer than procaryote sexual reproduction, and very little like random point variations. John Holland, W. Brian Arthur, and Doyne Farmer (all associated with the Santa Fe Institute) have done much interesting work. Farmer talks of Theodor Wright, and his studies of…
INNOVATION!
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#37"It means nothing to me. I have no opinion about it, and I don't care." On the first moon landing, quoted in The New York Times, (1969-07-21). https://en.wikiquote.org/wiki/Pablo_Picasso Curious about his feelings regarding this work. (I find it beautiful.)
Funny! That's exactly how I think of Picasso's work.
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#38Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#39Can someone knowledgeable estimate, how far are we from rendering this in 60 frames per second? Can't wait to try it as a post-processing layer in game development.
Re: ‘2001: A Space Odyssey’ rendered in the style of Picasso
#40I remember watching an interview with the creators of South Park in which they described the transition from animating using cardboard cutouts to a system with CorelDraw and other pieces of software which helped speed up the process. The bulk of the efficiency improvement came from carefully defining all the frequently used objects (characters, houses) once with movable components, and reusing those objects in the pe…