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Drape – a Fabric Simulator

aatishb.github.io

31–40 of 45 posts

Re: Drape – a Fabric Simulator

#31
post #26

Dynamic fabric is something I'd love to see more artists working with. So far the most impressive example I've seen is ZEITGUISED's geist.xyz: https://vimeo.com/150824660 Undulating impossible fabrics with photo-realistic shaders (and a soundtrack that makes my head hurt). It's definitely an experimental art film but it feels more like an impressive tech demo for what they've been able to accomplish with textile simu…

> Undulating impossible fabrics with photo-realistic shaders

I am fairly sure they were not using custom software, rather off the shelf tools for both rendering and simulation.

Re: Drape – a Fabric Simulator

#32

This is neat as a personal project restricted to WebGL and real-time. The state-of-the-art in commercially available cloth/clothing creation simulation these days is Marvelous Designer and it is available for ~$400. It does produce results that are pretty phenomenal and hard to tell from real-life. http://www.marvelousdesigner.com http://www.marvelousdesigner.com/product/features http://www.marvelousdesigner.com/case…

Their collisions are ok... I like this stuff from Disney: https://www.youtube.com/watch?v=uHfQL5UjXhk

Those knots are gnarly!

Re: Drape – a Fabric Simulator

#33
post #12

Hi, thanks for voting this up! I created this with a few colleagues. Our goal was to make a fabric simulation tool that might inspire creative exploration among artists and engineers. I hope you find it fun to play with, and welcome any feedback and suggestions on how to improve this. We started from a three.js cloth simulation example and made a bunch of modifications. The cloth is modeled as a grid of point masses…

Turning on "no self intersect" produces much more realistic-looking results; any reason you don't have that on by default?

Re: Drape – a Fabric Simulator

#34

This is neat as a personal project restricted to WebGL and real-time. The state-of-the-art in commercially available cloth/clothing creation simulation these days is Marvelous Designer and it is available for ~$400. It does produce results that are pretty phenomenal and hard to tell from real-life. http://www.marvelousdesigner.com http://www.marvelousdesigner.com/product/features http://www.marvelousdesigner.com/case…

Their collisions are ok... I like this stuff from Disney: https://www.youtube.com/watch?v=uHfQL5UjXhk Those knots are gnarly!

That is beautiful. This one also impressed me, modeling individual yarns: http://www.gmrv.es/~gcirio/pdf/YarnLevelWovenCloth_SIGASIA20...

Re: Drape – a Fabric Simulator

#35

"Our goal was to make a fabric simulation tool that might inspire creative exploration among artists and engineers."

I thought the goal of simulations is to simulate behaviour. Its easy to impress the uneducated.

I genuinely have no idea what either one of you is annoyed about.

Re: Drape – a Fabric Simulator

#36

"Our goal was to make a fabric simulation tool that might inspire creative exploration among artists and engineers."

Most of your comments in this thread have been flagged because they're not substantive and somewhat uncivil. Please don't do that.

My guess is that you know a lot about WebGL programming and don't see anything new or special in this. If so, you should use your superior knowledge to teach others, e.g. by making interesting suggestions, pointing to other work, and so on. Then we all learn something. If you don't want to, that's fine, but please don't post purely dismissive comments.

Most topics that appear here (even the ones on particle physics!) are old hat to somebody or other; HN has experts on a lot of things. If they all expressed their expertise by putting others down, this would be a much sorrier place, with many fewer opportunities to learn.

We detached this subthread from https://news.ycombinator.com/item?id=11833245 and marked it off-topic.

Re: Drape – a Fabric Simulator

#37
post #12

Hi, thanks for voting this up! I created this with a few colleagues. Our goal was to make a fabric simulation tool that might inspire creative exploration among artists and engineers. I hope you find it fun to play with, and welcome any feedback and suggestions on how to improve this. We started from a three.js cloth simulation example and made a bunch of modifications. The cloth is modeled as a grid of point masses…

Turning on "no self intersect" produces much more realistic-looking results; any reason you don't have that on by default?

I'm not the author, but enabling NoSelfIntersect totally ruined the frame rate for me. I was barely able to open the controls to disable it again. It's possible it's not on by default as a performance consideration.

Re: Drape – a Fabric Simulator

#39
I think I posted this last time this link was shared. But just yesterday I uploaded my code to github after a request on the video.

It is cloth with tearing and verlet integration. Nothing fancy or even difficult but it is probably a nice starting point.

Video: https://www.youtube.com/watch?v=G05M_Y6NQVM

Code: https://github.com/jontelang/VerletClothTearing

Re: Drape – a Fabric Simulator

#40

This is neat as a personal project restricted to WebGL and real-time. The state-of-the-art in commercially available cloth/clothing creation simulation these days is Marvelous Designer and it is available for ~$400. It does produce results that are pretty phenomenal and hard to tell from real-life. http://www.marvelousdesigner.com http://www.marvelousdesigner.com/product/features http://www.marvelousdesigner.com/case…

From same company, but geared towards fashion industry: https://clo3d.com/
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