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Unlimited Detail Wants To Kill 3D Cards

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31–40 of 70 posts

Re: Unlimited Detail Wants To Kill 3D Cards

#32

Given we're on a collective patent kick at the moment, this is surely the perfect example of why we have software patents. If we assume this to be real, who here would like to have spent years working on this, only for ATI and NVIDIA to reap all the rewards?

That argument only works if you assume they can make their products without infringing on any of ATI's or NVIDIA's patents.

Re: Unlimited Detail Wants To Kill 3D Cards

#33
post #32

Given we're on a collective patent kick at the moment, this is surely the perfect example of why we have software patents. If we assume this to be real, who here would like to have spent years working on this, only for ATI and NVIDIA to reap all the rewards?

That argument only works if you assume they can make their products without infringing on any of ATI's or NVIDIA's patents.

Or, far more likely, that ATI or NVIDIA license the IP, or buy the company to get the IP.

That doesn't happen without a patent, and that's what patents are for... To ensure that the big players can't simply steal the game-changing idea you've been working on.

Re: Unlimited Detail Wants To Kill 3D Cards

#34
The problem here is that we essentially have snake oil and vaporware. As a result, all the comments are angry and quite empty too. It seems like their idea could be interesting, but they should really do a proper presentation and tech demo before saying they buried traditional ways of rendering 3D graphics

Re: Unlimited Detail Wants To Kill 3D Cards

#35
post #28
post #6

I listened to their explanation and it sounds a bit shady. First they used that old salesman trick of using a British accent to appear smart, so that was already a red flag. And then their explanation of the secret to their technology sounded rather ridiculous. They said that their technology was like the google search engine or like searching for the word "money" in an MS word document (the latter was the lamest att…

Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?

Maybe I am being unfair, but that accent seemed a bit fake.

Re: Unlimited Detail Wants To Kill 3D Cards

#36
The contacts page lists "Greg Douglas" as CTO - sounds like it might be this guy: http://www.doolwind.com/blog/game-developer-spotlight-greg-d...

Also, the same name appears against:

- A C++ R-Tree ( http://en.wikipedia.org/wiki/R-tree ) implementation: http://www.superliminal.com/sources/sources.htm (towards end)

- A contributor to the GameMonkey script engine.

I think it is legit, but the other shoe will drop when we see which knob got turned to max. at the expense of the others - My initial guess covers pretty much what others have pointed out - materials, lighting, compression. The example scenes look instanced to all hell (ie: the scene is a DAG).

Edit: Also see:

Bruce Dell's comments (and one from his dad!) in:

http://www.tkarena.com/Articles/tabid/59/ctl/ArticleView/mid...

Comments from a 'Greg' - I assume 'Greg Douglas' who reports seen the inner loop:

http://www.somedude.net/gamemonkey/forum/viewtopic.php?f=12&...

Re: Unlimited Detail Wants To Kill 3D Cards

#37

Earlier quoted context omitted.

Graphics cards already have this functionality, it's nothing new.

Not arbitrarily. Make sure it's nothing new before you say it is. How complicated is the predicate they're searching?

I can say it is nothing new. I have written and seen many patents that describe systems that do that.

As far as the "predicate they are searching" the video mentioned nothing about the predicate other than it is for things that are visible, and that is nothing new.

Re: Unlimited Detail Wants To Kill 3D Cards

#38

Given we're on a collective patent kick at the moment, this is surely the perfect example of why we have software patents. If we assume this to be real, who here would like to have spent years working on this, only for ATI and NVIDIA to reap all the rewards?

Who wants to have spent years working on this only to find out that octrees, which are probably crucial to this technique, have already been patented several times over?

"Patent 4694404 covers the use of octrees to implement a nearer-object-first painting order. Patent 5123084 describes a similar nearest-first octree graphics method. Patent 5222201 also concerns octree graphics methods, and describes a heuristic for speeding up the conversion of objects into octree representations."

http://www.ics.uci.edu/~eppstein/gina/quadtree.html

Re: Unlimited Detail Wants To Kill 3D Cards

#39

Earlier quoted context omitted.

ATI and Nvidia would still have to write code to make it work. That's the hard part, not coming up with the idea.

Are you serious? Figuring out the algorithm is absolutely the hard bit here. When was the last time you had trouble implementing an algorithm? I feel like I'm feeding a troll here - I had to check your profile to be sure I wasn't. I think you're letting your dislike of patents warp your normally intelligent viewpoints.

Getting the algorithm to run on an unreliable parallel computer (i.e. a video card) is pretty hard.

Re: Unlimited Detail Wants To Kill 3D Cards

#40
post #35
post #28

Earlier quoted context omitted.

Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?

Maybe I am being unfair, but that accent seemed a bit fake.

Well, then you don't know English.
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