Haven't Mojang added restrictions on people being able to charge real money for in-game items? Would be interesting to know how Minecraftly gets around it.
I don't get around it, I respect Mojang and abide by their terms, the subscription is only for cosmetic items. Think of Minecraftly open source as wordpress.org, and Minecraftly demo server as wordpress.com, so at least there is donor engagement from people who are interested. The only thing I don't like about Mojang is how they design Minecraft Realms architecture. It's proprietary and too complicated. I want to bui…
Minecraftly: Inspire kids to learn computing via Minecraft
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Re: Minecraftly: Inspire kids to learn computing via Minecraft
#32https://s.m.ly/ Garbage p2w microtransactions. Seems like they even sell access to the nether/end, core parts of the game. So nothing to see here, move along, another minecraft server host looking to exploit kids with access to their parents' credit cards.
Minecraftly is open source and going to be transformed to a non-profit organization soon, but I still have operational costs to run the service. In fact, I am further from a p2w model, as there are only cosmetic items and boosters in the store. It took me years to build the first scalable architecture, after many mistakes, but at least I got a working version, and want to donate all the software and ongoing work to t…
Re: Minecraftly: Inspire kids to learn computing via Minecraft
#33Earlier quoted context omitted.
I understand now. Your definition of pay2win is different from the nature of Minecraft. It's okay. I'm new here and I won't argue with you. But you can't disregard my intention, because of it I constantly improve what I do. If it is action you want. My actions were that I built something that I thought was cool for myself, donated it to the public, and continued to contribute with the vision that the right people wil…
>Your definition of pay2win is different from the nature of Minecraft. This is a weak argument because there is no winning condition in pretty much every pay2win MMORPG. Pay2Win is not about winning. It's about getting an advantage versus nonpaying players. You're selling ingame currencies and crates with a random chance of getting items in exchange for real money. By the way what pay2win actually means is a redherri…
How the heck is it unethical to sell in-game items to make real-world profit? It's simply not.
Re: Minecraftly: Inspire kids to learn computing via Minecraft
#34What a fascinating idea. Looks pretty cool — if I ever get back into vanilla Minecraft I'll give it a shot (I've been 100% modpacks for a few years now). Any plans to support some of the more popular modpacks? I can imagine that the server costs for that could get brutal though. These days I'm thinking of getting into minetest ( http://www.minetest.net/ ), but the mod scene is pretty primitive there.
The Minetest API is itself a bit more primitive, as it's server-side-only Lua scripting as opposed to essentially hacking the whole game engine inside out with zero security involved. As for modpacks, they add a lot of RAM usage especially to the whole thing. Minecraft 1.9 also made it possible (theoretically, that is it's possible in the code and probably used by Realms) to run multiple servers in the same Minecraft…
Re: Minecraftly: Inspire kids to learn computing via Minecraft
#35Earlier quoted context omitted.
My son is just starting down this road - and I have no idea what plugins for minecraft are. If you could put up a blogpost or pointers on this Inwoukd be very grateful
Sure, I will do that! The reason I created this is to: 1. Tackle my challenge of scalability. 2. I love Minecraft and have seen it being non-scalable for a long time, without people doing anything about it. 3. I want to remove the hassle of you having to setup your own server, with all the installation, and plugins, etc.. Maybe you and your family can just hop in and play, and things will be kept for as long as Minec…