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Fallout 4 Service Discovery and Relay

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31–40 of 57 posts

Re: Fallout 4 Service Discovery and Relay

#31

Earlier quoted context omitted.

This could be interesting. I created fallout4map.com, and if it could automagically track a player's pipboy locations, that would be awesome. I tried decoding the binary data for the pipboy app, but didn't have much success. Perhaps someone smarter than me will be able to crack it.

I will take a quick look at decompiling the android app this afternoon

It's a Unity app, so `apktool` works well to get out all the assets. Nothing is obfuscated. There's also sample pipboy data file there too (for the demo mode).

Re: Fallout 4 Service Discovery and Relay

#32

Earlier quoted context omitted.

I will take a quick look at decompiling the android app this afternoon

It's a Unity app, so `apktool` works well to get out all the assets. Nothing is obfuscated. There's also sample pipboy data file there too (for the demo mode).

Sounds like you've looked into this already, any chance you published your findings to spare the rest of us the hassle? :)

Re: Fallout 4 Service Discovery and Relay

#34
post #25

So there is no authentication on the API endpoint? I have my PS4 connected directly to the Internet to avoid NAT issues, and I wonder whether the API would be available openly as well.

Theorically, knowing your ip, people would be able to connect to your fallout 4.

Or practically, if they would scan the entire IPv4 space, which doesn't take too long on a decent connection (5min with 10Gbps, https://zmap.io/)

Re: Fallout 4 Service Discovery and Relay

#36

Earlier quoted context omitted.

Other ideas: - a fitbit (pipbit?) for Fallout, track how many km/miles ran/walked, how many km while carrying how much kg of equipment, theoretical calories lost - since it seems to synchronize stats and inventory, you can map where the player killed most enemies/took most stimpaks so you can get a heatmap of enemy-rich zones and rank them by difficulty - divide killed enemies by health lost (or used stimpaks) - ther…

This could be interesting. I created fallout4map.com, and if it could automagically track a player's pipboy locations, that would be awesome. I tried decoding the binary data for the pipboy app, but didn't have much success. Perhaps someone smarter than me will be able to crack it.

Have you got some kind of API? I'd be happy to look into connecting your map to the game. I think it would be nice to to need an app for this, but if this runs on a responsive website, that can connect to the game independently.

Re: Fallout 4 Service Discovery and Relay

#38
post #9

Earlier quoted context omitted.

Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.

I find this to be a pervasive problem with Bethesda games starting a few years after The Elder Scrolls 3 Morrowind was released. They pack an insane amount of complexity into their games then provide utterly feeble tools to manage it or refuse to invest time into them as that complexity grows from game to game (especially their inventory system which hasn't changed much since Oblivion). Nothing demonstrates this bett…

the last bit ain't true - from my experience last month. had a off-gaming period for last 5 years and didn't play Skyrim when it was launched. sat to it 2 months ago, with all datadiscs, patches, put all interesting (not only) graphic mods, which had years to gain maturity and compatibility. So I thought I will have the best possible version of the game, better than creators ever aimed for.

The game looked meh on all maxed, but that isn't a dealbreaker for me (after all, I still sometimes run old Deux Ex 1, probably the best game ever in its genre). it was boring like hell, and the whole game screamed quantity-over quality. FYI - I played all previous TES games vigorously, starting properly with Daggerfall (didn't have good enough rig for Arena back in those days, but I played it too a bit). This was just nothing-special experience, and I uninstalled it after few hours of gaming.

2 weeks ago installed Witcher 3, and those games are uncomparable. 21st century meets 80's arcade gaming (heck, not even). Visual side is one aspect, but this game is simply better in every possible way.

Re: Fallout 4 Service Discovery and Relay

#39

So there is no authentication on the API endpoint? I have my PS4 connected directly to the Internet to avoid NAT issues, and I wonder whether the API would be available openly as well.

Since most people have their console running behind a firewall, this should not be an issue. Unless you expose those ports to the outside world...

Re: Fallout 4 Service Discovery and Relay

#40
post #5

It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!

I really like this idea, but one of the big "improvements" for me in the scavanging system (given that I didn't play New Vegas, which I believe implemented some of this) is that it's no longer just about weight to value ratio, and it's also about rare components (screws, gears, etc.) for weapon mods. For this to be useful to me, it would need a customizable "hit list" of crafting components as well.

Am I the only person who collects lots of stuff early in a quest, runs out of room when I find better stuff, then drops a bunch of it in a locker/cigarette machine/corpse near the front door in the hopes that I'll stumble across it later (current return rate = 0)?

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