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Why Software Factories Fail (or: harness engineering is not enough)

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Re: Why Software Factories Fail (or: harness engineering is not enough)

#291

Earlier quoted context omitted.

PM = politics maestro They will out-corporate you. Better to be friends with them, or failing that, move from under them

Or fuck them, fuck the managers, fuck the c-suites (intentionally decapitalized), go for a flat organizational structure like Valve where you have no one to report to (well maybe Gabe Newell or the team leader for that project occasionally), but the culture is that everyone can manage themselves organically rather than having hierarchies and forced, useless reportings

Hierarchies are burned deep into our DNA little boy, u ever read Utopia?

Re: Why Software Factories Fail (or: harness engineering is not enough)

#292
post #289

Earlier quoted context omitted.

I'd be interested in seeing more of your setup, eg if you published a long blog post and/or repo.

Other people have expressed interest too. Will let you know when I'm done.

Same please

Re: Why Software Factories Fail (or: harness engineering is not enough)

#293
post #263
post #247

Earlier quoted context omitted.

> NO EVIDENCE AT ALL It's funny how, when the hype is strong enough, the burden of proof around the need for EVIDENCE suddenly shifts. Normally, the burden of proof is on $NEWFANGLED_THING to prove it's better than $TRIED_AND_TESTED. Software dark factories where no one looks at code are that unproven newfangled thing and all he's really saying is that, in his experience/assessment, those don't work, so he's trying t…

It's just he's qualified himself as an unreliable witness. This is not someone who deeply understands and thinks about what he does or what he advises. The things that I know about, that he writes about, where I know he's got it a bit wrong.... I find myself questioning if he's right or not. Because he's a persuasive writer. But winning arguments doesn't make you right. This isn't a supported, balanced discussion it'…

Totally. On the same page as you. His little shit Wario mustache is all part of the costume! We see through you Dex!!

Re: Why Software Factories Fail (or: harness engineering is not enough)

#295
post #56

> I haven't been able to dig up any definitive data/findings from StrongDM on how that whole dark factory went. The weather-report has a few sparse updates between February and June of this year. This was easy to find out I thought. And just with an old-fashioned google search too, no deep research agent needed. See here: https://diffusion.io/ Seems like it went pretty well if a consulting company is now being starte…

> In order for coding with LLMs to go well, there has to be more rigor, more discipline, more good engineering hard-assedness. To reiterate, the teams seeing the best results with AI were already high-discipline and high-hygiene. hard agree. But i don't think this is sufficient. Even formal verification has its limitations. > AI works on data. The better the data, the better the likelihood of a desirable outcome. Cod…

Not sure what happened but I wrote you back a whole reply that I can see posted when I am logged in but not when I am logged out. In any case, tldr of that comment was that I don't think we have any fundamental disagreement.

Re: Why Software Factories Fail (or: harness engineering is not enough)

#296

Earlier quoted context omitted.

Valve ships almost nothing, and the engineering quality is mediocre. Their game design is good, but subsidized by a unique early mover monopoly market owner position. There is almost nothing that can be generalized, and people who hold up their organization as an example to strive for are utterly clueless

> early mover monopoly Well, while I do agree it is an early mover (I believe Steam is not the first to do online game platform, but it should indeed be the first one to use a CDN for the solution), I'm sorry that you have Ubisoft Connect, EA Origin, Epic Games Store, itch.io, GOG, Humble Bundle. So you do have a choice. That renders the statement of it being a monopoly impossible. It's simply because every other pla…

Steam predates all those platforms by years. The only platforms that I can think of predating it are long dead and didn’t have the same concept of ownership (gamespy, gamestorm, AOL, heat.net, etc). Indeed, part of why those platforms struggle or failed is exactly steams early mover advantage.

Eight years before Origin. Six years for Ubisoft’s. Fifteen for Epic Games Store. Ten years for itch.io. Five years for GOG. Seven years for humble bundle (though their early offerings were literally steam keys).

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