Earlier quoted context omitted.
I'm confused, wouldn't this incentivize crunch? You could make a lot more money that way.
Typically overtime pay requires approval from management
GTA 6 Developers Unionize
291–300 of 561 posts
Re: GTA 6 Developers Unionize
#292Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?
Game dev here, have worked on AAA and indie. First off let me get on my high horse and say the engineering in video gaming is generally more complex than the engineering I've done working in big tech. You need a lot more creativity and ingenuity to solve the unusual problems you run into in gaming. From there, as others have said, it's a simple supply and demand issue. Nowadays I am a university professor, nearly eve…
I always roll my eyes when I hear this from game developers. And my eyes hurt from rolling I've heard it so many times.
I've done game dev, systems, backend, frontend, all of it. It's all the same. Maybe you developed low complexity "big tech" projects but, c'mon, you're really going to argue that games are categorically MORE complex than what Google, Apple, etc develop?
They're not. It's all the same. Same complexity ceiling, same prerequisite levels of creativity.
Most frontends that I develop use the same patterns as games and the backends that I've developed recently look like game servers. Same patterns, same techniques, same level of complexity.
Game development is just development.
Re: GTA 6 Developers Unionize
#293Earlier quoted context omitted.
now compare that margin / growth to big tech or hft...
That wasn't the question though was it. Compared to most businesses those are good margins. There isn't any business on earth that compares to the margins of HFT firms. Regardless they aren't asking for big tech or HFT level salaries.
Re: GTA 6 Developers Unionize
#294Earlier quoted context omitted.
How do you end crunch? Teams always work at a more relaxed pace when the deadlines are years out. You can't beat Parkinson's law no matter how generous you are with the estimates. We've all tried methodologies to counter this problem and create a continuous, sustainable pace. Unfortunately there's something deep in human nature that prevents us spreading that effort out evenly from day one.
The games industry is notorious for this, yet far from the only industry working against deadlines. Deadlines are a good way to timebox work, but they need to be set in a realistic way rather than an optimized happy-path. I do understand there are certain periods where games _should_ release to make more sales, and for most games that's probably true. But this is GTA VI, they can miss the launch window by a month and…
Re: GTA 6 Developers Unionize
#295Re: GTA 6 Developers Unionize
#296Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?
Game dev here, have worked on AAA and indie. First off let me get on my high horse and say the engineering in video gaming is generally more complex than the engineering I've done working in big tech. You need a lot more creativity and ingenuity to solve the unusual problems you run into in gaming. From there, as others have said, it's a simple supply and demand issue. Nowadays I am a university professor, nearly eve…
When did that become a thing? When Gears of War bonus checks started hitting Epic's parking lot went from a random collection of reasonable vehicles to looking like an exotic car show. I'm fairly certain every dev that worked on Gears or Unreal could have retired off the bonus payouts.
Re: GTA 6 Developers Unionize
#297Re: GTA 6 Developers Unionize
#298Re: GTA 6 Developers Unionize
#299Earlier quoted context omitted.
We have the same problem in the rest of tech, though? Being unable to get into a AAA studio is as unfair as being unable to get into FAANG. This just brings game development in line with other code monkeys. Top studios will pay top dollars, Indie studios will pay what they can, often almost nothing. And I see nothing wrong with that, do you?
Why are so many engineers unable to get into FAANG? Their hiring seems pretty straight forward. Cram leetcode. Most people can't get into it because they don't want to dedicate 100+ hours cramming these tests. But if you do and you're reasonably smart, you'll get in. Much better chance than something like banking/consulting (hire right out of school) or lawyers (must go through lots of schools). Out of the high paid…
Re: GTA 6 Developers Unionize
#300Earlier quoted context omitted.
Are you implying the only differentiator between good and bad developers is the aesthetic of the code itself? And not the actual computation the code does? Wild take honestly.
As counterintuitive as it sounds, it turns out video game consumers don't care much about the actual computation either. Most games are riddled with bugs, and it has next to no impact on sales. Rather, having weird, even embarrassing bugs can make players look at the game more fondly. Skyrim is one of the best selling games ever. Ostensibly it's about fighting dragons. But "Skyrim moment" does not mean an epic battle…