Earlier quoted context omitted.
Having the prebuilt client and art assets you hack and change on saves you million of up front cost. The foldingideas videos about decentraland talks about this. "Dead" mmorpgs work on a small skeleton crew despite the original game having taken 100s of people years to make. Looking it up the turtle wow server was like 5-10k concurrent players? A lot for sure but bordering on that category. It takes a lot of work to…
Don't disagree, just thinking it's a shame as it's non-trivial to create a good team that creates something new, even if it is on top of something old Also, I'm not sure they have to start by creating an MMO
Turtle WoW classic server announces shutdown after Blizzard wins injunction
291–300 of 303 posts
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#292Earlier quoted context omitted.
Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.
In what way was anything "stolen"? The content you refer to came with the original client. They reverse engineered the protocol and let existing clients connect to that. There's as much "stealing" going on here as with the Samba team reverse-engineering the SMB1/2/3 protocols. They weren't deceptively tricking users into thinking they were the real Battle.net servers, were they? In a sane economy and legal regime, th…
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#293I find it almost comic how large companies make terrible decisions. I dont need to have played Turtle Wow to know how bad this looks for optics. Game company with lots of money tries to take money of a few people who are make a mod for their game, breaking it in the process. It doesn't matter how you try to spin this, "ACHTUALLY Blizzard has the right..." etc Its almost like some MSC Business intern started the meeti…
I'd say it's this 'constant growth' coercion, and 'optimise without measure' thing. We must report another 10% growth so we find that some guys are playing for free (it's 20k of them). We write in excel the newly found "amount of freebies", then make a plan and show on a Powerpoint presentation, that this 20k players (the number 100% we're certain about - or at least we're trying to lie to ourselves that it is certai…
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#294Earlier quoted context omitted.
That's what I mean by a positive example A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this In case I wasn't clear enough, I'm not a fan of this move, I don't think it's a good thing they're doing, however I can't deny they can choose to do it If we want their behaviour to be constrained, then we've got to either convince them otherwise, regulate away their abi…
> A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this Sure, but I'm sure that IP laws don't demand you send CnD any fan project[1]. In the past, they were way more lenient. I guess they got scarred by their DotA experience. And honestly DotA mismanagement was their own fault. Stuff like that has a hugely detrimental effect; see Games Workshop and Warhammer 40k f…
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#295I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…
Out of curiosity, as a fellow dev I'm interested in how you go about reverse engineering these types of things. I assume for networking, you keep track of what goes in and out of the live game. How do you go about pathing? How do you reverse engineer spells, how they scale over levels, and how bosses work, when they spawn, and how they spawn (based on non time based factors) ?
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#296Earlier quoted context omitted.
Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.
In what way was anything "stolen"? The content you refer to came with the original client. They reverse engineered the protocol and let existing clients connect to that. There's as much "stealing" going on here as with the Samba team reverse-engineering the SMB1/2/3 protocols. They weren't deceptively tricking users into thinking they were the real Battle.net servers, were they? In a sane economy and legal regime, th…
Every quest, every drop, every starting location, every single bit of what makes the game playable is server side. You do not get this by getting the game. This isn’t about the use of some 3d models and textures.
While they may have recreated their data item by item and quest by quest, they quite literally stole that copyrighted material (what is THAT item named, what is THAT NPC named, what is THAT quests text, what is THAT towns name) in order to replicate the classic Warcraft experience. That is, quite literally, copyright infringement for the sake of selling a competing product. I can’t steal your apples and then set up a store to sell them for a lower price next door.
If they came up with their entirely own universe and simply reused the assets but without a single reference to the Warcraft world, maybe your argument would make some sense.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#297Earlier quoted context omitted.
I’ll never understand modding in this day and age, I got it back in the quake and half-life 1 days when teenagers didn’t have access to commercial game engines but modding total seems crazy to invest time into building on infrastructure you don’t own, you can’t successfully monetize and will likely be taken from you if you do. Instead of just building something you own.
> you can’t successfully monetize this wasn't the goal of modding.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#298I don't even remember the name of the server or software, but even back when WoW was contemporary I had a lot more fun playing on free servers with extended XP, even though pretty often bosses would be buggy or not quite the same as in the real game. It was so much more playable and casual compared to the early WoW (or worse, EverQuest which came before). It's a shame game companies can't find a way to embrace or eve…
MaNGOS, ARCEMU are the two that come to mind. I was really young and it took me so long to figure out how to use svn to get the code and then to compile it, so i always used repacks. Some guy on MMOWNED helped teach me all this stuff, he still makes private server content today.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#299Earlier quoted context omitted.
It’s WoW but it’s not WoW? Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets. Sounds like they could have made a cool, new game with their own assets and been successful if it stands so well on its own merits.
> It’s WoW but it’s not WoW? It's substantially different from a pirate server. > Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets. At the end of the day, they are in essence WoW modders. Plus, a new game with own assets and engine is a different beast compared to modding an existing engine.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#300Earlier quoted context omitted.
> A fan project still encroaches and Blizzard as many have pointed out is well within their rights to do this Sure, but I'm sure that IP laws don't demand you send CnD any fan project[1]. In the past, they were way more lenient. I guess they got scarred by their DotA experience. And honestly DotA mismanagement was their own fault. Stuff like that has a hugely detrimental effect; see Games Workshop and Warhammer 40k f…
IANAL but from what I understand, failure to enforce your IP in situations like this is often legally interpreted as a forfeit of your IP, and creates much more friction if you ever need to enforce it down the line
Blizzard actually went a step beyond and asked for your forfeit of any IP that you make with their tools. Not that any of those tools was used for Turtle WoW.